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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Special Event: Mission Improbable, 02 April 2022 at 1800 hours GMT


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Event details


OPERATION:  Mission Improbable

WHEN:  2 April 2022

WHERE:  Training Server (Campaign Server WILL be suspended during the event)

START TIME:  1100 hours Pacific (Server Time) / 1300 hours CST / 1400 EST / 1800 hours GMT

END TIME:  1300 hours Pacific (Server Time) / 1500 hours CST / 1600 hours EST / 2000 hours GMT

EMBARKATION - Allied Forces:  Dover and Folkestone

EMBARKATION - Axis Forces:  Calais and St. Omer

COMMUNICATION - Discord:  https://discord.gg/wwiionline


It's the aftermath of Operation DYNAMO, the British Expeditionary Force has been successfully rescued from the clutches of the victorious Wehrmacht.  Courageous but war-weary remnants of the French Army have been redeployed back onto the continent.  With a desperate sense of urgency, the governments of England and France realize that a clandestine front is about to open up on the entire continent of Europe and particularly France; all at the doorstep of England.  

French naval units of La Marine Francaise and the British Royal Air Force have been dispatched to move across the Channel, en masse if necessary, and place an Allied agent at a pre-determined location along the French coast.  The RAF is to cover the French fleet as Axis resistance is expected to be quite heavy.  Meanwhile, the Abwehr and Kriegsmarine have anticipated this move and have enlisted the Luftwaffe to help interdict such an Allied effort.  The OKW has now directed the Abwehr to mount a similar 'copy-cat' clandestine operation by inserting an agent onto the shores of England.

VICTORY CONDITIONS:  The first side to successfully place their agent within the INFANTRY or VEHICLE EWS range of the pre-determined coastal location ends the scenario.  If NEITHER side is able to complete their insertion, the highest kill counts of both air and naval units will determine the winner.  This could result in a SPLIT decision (draw) or an outright winner.


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