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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

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    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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  2. CHOKEPOINT PLAYER DISCUSSIONS

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  • Who's Online   9 Members, 0 Anonymous, 12 Guests (See full list)

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  • Posts

    • bogol
      @Mosizlakcan you give CRS the specific time stamp of the sortie you hit that single engine with bofors x4 times to the nose?  I think you can find it based on the time stamp on your vid. Then perhaps @BMBM or someone else in CRS can check the logs he is talking about so that they can see where specifically you hit that plane. How many of your x4 rounds were to the tip of the wing, how many to the tip of the propeler, and how many straight to the nose of the pilot. I am curious now. And that should settle this once and for all. Well unfortunately it won't solve anything, but at least we will all stop speculating about you being a terrible shot. We all know you are the worst AA gunner ever LOL 
    • delems
      Where are all the nations flags short names posted?
    • undercova
      that is what me and most axis were already saying for months ... specially after introduction of garrison supply. no surprise there is a stalemate situation all day long 
    • jester
      Potentially, sure. Potentially it could be even more accurate which would further go to reinforce the player's intuition on what's a kill. Bit of a moot point, this. And in some cases like the 40mm vs aircraft we have seen.. well it just doesn't apply entirely. Quite certain we are beyond the point of speculation on there being an issue or not. It's pretty evident. What caused it/how it's fixed is the question. Considering that Ammo/DM stuff was touched, that's probably a good place to start.
    • enervate
      Tier 3 Garrisons and probably brigade flags too, have way too much supply in them. Me and a couple others have arrived at similar numbers in the time it takes to attrit a 1ab garrison town in medium to high, balanced pop. It typically takes about about 4-6 hours of constant action to attrit a 1ab Garrison. Attack a 2ab town and it adds on another couple hours to attrit. Most aos fizzle out well before 4-6 hours. Then you add in the brigade flags, backline fms's, etc.. and its just a ridiculous amount of supply in my opinion. Tier 1 in my opinion has the best numbers because a regular 1ab Garrison can be mostly attritted in 1-3 hours.  Btw- I know aircraft numbers were reduced a bit not long ago, but there are so many movable air flags on the map that you can pretty switch them in and out as needed so always keep good planes plentiful . I've never seen an air town low on planes in all the air units in it. Even when axis and allied air guys have large scale dogfights with like 10+ a side, they seem to be always flying their sides top of the line planes and never running out. Have any air guys noticed this? I know people will quit playing if there's too little supply, so it's a slippery slope. 
    • JAMES10
      A part of the equation that is being overlooked is the "Players with x amount of experience . . ." have obtained that experience based on the Old datasets. As the datasets impinging the experience gained, are no longer in use, the experience resulting from the old datasets is potentially no longer valid either. Is there an issue, possibly however, the experience gained also has a issue as well. I believe Ammunition Audit and Damage Audit have happened. New datasets. Cheers.
    • tater
      To be sure. So many rounds for suppression, vs aimed fire, for example. AAA is largely suppression in the real world at that time. Barrage fire vs formations, and vs other threats largely to spoil pilot aim, and to convince them to not press home attacks. In ww2ol the goal is kills. The incentive is to be where the bombs won't drop, and pick off the aircraft when they can't see you—because if they see you, you are the new target. That's because for the pilots they only get credit for killing a player, and the player density is low. All the incentives are wrong, and players follow the incentives that the game rewards. Aside, as a quote:  
    • Dre21
      So where is that edge case scenario for Tigers? You know Tiger 231  
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