Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Forums

  1. COMMUNITY NEWS & SUPPORT

    1. 1.6k
      posts
    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

      112.1k
      posts
      • Kyotee
    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

      1.6k
      posts
    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

      50k
      posts
    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

      2.7k
      posts
  2. CHOKEPOINT PLAYER DISCUSSIONS

      • No posts here yet
    1. 58
      posts
    2. 22
      posts
  • Member Statistics

    650,327
    Total Members
    253
    Most Online
    lyck
    Newest Member
    lyck
    Joined
  • Forum Statistics

    428,561
    Total Topics
    6,520,591
    Total Posts
  • Who's Online   8 Members, 0 Anonymous, 23 Guests (See full list)

    • Poker
    • ZEBBEEE
    • gavalink
    • trevor8
    • foe2
    • bersi
    • Sudden
    • hardcase
  • Upcoming Events

    No upcoming events found
  • Posts

    • trevor8
      I get it from time to time especially with the HT. 
    • trevor8
      Had multiple ppl report this over discord. They said everything appeared to be there but the building. A few .bug reported it. 
    • delems
      Maybe neutral out town?  There is no AB there.
    • B2K
      Killer n/a is where the stats systems have not completely synced yet.  It knows your dead, but your killer may not yet have de-spawned to claim his/her end of the equation.  There is also a built in delay to delay stat reporting for a period of time after so help prevent the usage of kills/deaths to track players. Kills by AI also do not carry across (though I'd love to change that at some point)
    • jwilly
      Scotsman of course would be authoritative on this, but my recollection is that German APHE fuzes would actuate with the amount of deceleration occurring due to penetration of 5 to 7mm of armor, i.e. about a quarter inch. The time (i.e. flight distance) for fuze actuation certainly didn't depend on how much deceleration had occurred, except in the sense that if the armor was thick enough the shell velocity would be decreased. Fuzes of this type are either actuated or not. Once the fuze actuated, the time to the detonation was determined by the internal fuze spring mechanism. The deceleration didn't provide energy for the operation of the fuze, once the actuation mechanism was tripped. And, armor-penetration deceleration wasn't cumulative. An APHE shell passing through 4mm of armor might not be tripped; a second passage through another 4mm of armor would be an entirely separate event, not an addition to the first passage. Something is wrong with an APHE shell function-model if the shell actuates so slowly after penetration of the first armor-face that the shell has time to continue through a second armor-face, then a few meters further, then finally explodes well beyond the target.
    • derfflingr
      Have noticed lately that have had a few kills that the names show in mission AAR's but said name doesn't show up in stat pages. Kill will show, but name doesn't. New people maybe? Also been seeing a few Killer N/A for days in the stats pages, far beyond what should happen.
    • delems
      Engine bug thought to have been fixed, but it isn't - still get it at times I've noticed.
    • bersi
      looks like that the HT has a sound bug.couple guys pmed me ingame if the engine is running but engine was out. not sure if allies can hear it.
  • Popular Contributors

    1. 1
      Sudden
      Sudden
      51
    2. 2
      Silky
      Silky
      38
    3. 3
      Jsilec
      Jsilec
      30
    4. 4
      fidd
      fidd
      30
    5. 5
      drkmouse
      drkmouse
      25
    6. 6
      saffroli
      saffroli
      22
    7. 7
      undercova
      undercova
      19
    8. 8
      stankyus
      stankyus
      19
    9. 9
      choad
      choad
      17
    10. 10
      blakeh
      blakeh
      17
×
×
  • Create New...