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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

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    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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  • Who's Online   14 Members, 0 Anonymous, 38 Guests (See full list)

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  • Posts

    • Jimato
      Is there a recommended way to proceed???
    • fidd
      The discrepancy may be TAS versus IAS. at 1,500m altitude, the difference between the two starts to become noticeable. TAS is used for navigational work, as with wind vector applied it give's ground-speed, but performance speeds are such as "top speed" are invariably quoted in IAS.
    • delems
      This is all really depressing. Didn't think I could feel more pessimistic than during tier 0....  I was wrong.
    • j10b
      thats not too bad its only 40 MPH faster than it should be. Which according to the tests by the allies the 109e Spitfire Mk I versus Me 109 E (spitfireperformance.com) is slower than the hawk in game.  Out run and out turn??? what more could you want??
    • BMBM
      Listen, the armor values were WRONG. It was a bug. We fixed it. End of story.  Shot angles matter. Bad angles will ricoshet or fail to penetrate 76 mm of armor that effectively becomes 100+ mm. Also, the fix was 20 years late in coming - not very ”sudden” at all. Be happy for the ill-gotten kills you scored, and buckle up.
    • stankyus
      Given your history - there is a reason why you killed so many Allied tanks.  You really want to chest thump?
    • undercova
      i am one of the most experienced anti tank players in this game ... i've killed so many allied tanks in this game ... some years i had 600-700 tank kills in 1 campaign. with sapper / pak / panzer. trust me .. i know what i am talking about. after playing for such a long time anti tank units you have a very good feeling for ranges and spots. i was able to guess distance to ETs very good so i didnt have to check it with the range finder anymore ... just aimed with Tiger main gun at ETs at 1800m ... kabbboooom. Same for Panzerschreck. I am able to shoot/hit ETs at 500m range just by guessing and aiming. After so many years you know the weak spots of allied tanks and how most allied players use the tank. Then suddenly a patch came to fix that turret vulnerability of the Matty and instantly the tank becomes a much bigger beast than before. When 3 veterans in Tigers attack the Matty frontally and from side the same time at a distance less than 500m ... pounding the Matty for 30+ secs with 88mm rounds ... but no one is able to kill it ... you definitely know that SOMETHING IS WRONG ! I got used to many WTF moments in this game ... but over the last few weeks it just skyrocketed.
    • Westy91
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