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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

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      • tater
    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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  2. CHOKEPOINT PLAYER DISCUSSIONS

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  • Who's Online   5 Members, 1 Anonymous, 11 Guests (See full list)

    • Sudden
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  • Posts

    • undercova
      in 1 min for both sides and there was no swinging overpop/underpop at that time too
    • Capco
      I've noticed this for quite a long time.  As in many, many years.  
    • Capco
      Was this all done within the 30-second sampling that Ohm just cited?  If not, the values for every variable could be different throughout your analysis.   Likewise, with the paltry numbers the game has these days, one or two players leaving/switching can make a big shift in the timers.
    • sascha
      Just had one I shot and hit and he went into the ground and blew up right after my pass ... hits recorded but no kill and there was nobody else that shot him right before he crashed. I was definitely the last guy to hit him. Second one I flamed over Hirson N FB and also didn't get a kill... got the hit credit, but no kill and I was the only one shooting him when he burst into flames.   Also flamed a Boston that mission and did get the kill for him as expected. Other LW guys on comms also reported the same sort of stuff with missing DB-7 kills they should've gotten credit for. I believe cooper had his guncam running for the first DB (the one that crashed into the ground), the other one happened during sortie 275413 but there's no video of that one I'm afraid.   EDIT: I should probably have mentioned that the first DB didn't give anyone a kill, even though at least one of us also got shots into him before I shot him and he crashed. S.
    • OHM
      Sampling is 30sec 
    • undercova
      just checked numbers on both sides right now at Rozoy .. - SYSTEM says axis are overpop - axis have 5-10 secs SD - axis need like 8 mins to cap a CP - no EA or axis planes overhead - town down to AB because allies can cap all CPs in super duper time while axis need like 6 mins to recap - allies had more players in all missions together. axis like 25% less
    • undercova
      login delay up to 45 secs spawn in delay up to 15 secs cap timer increased ... up to 66% slower (overpop side) cap timer decreased ... up to 66% faster (underpop side)   those are a lot of punishments for the overpop side tbh
    • Capco
      Well that's kind of a separate issue altogether, and one you can lobby for.  Currently that is how it's intended to be.   But 8 minutes should not be happening, hence why I asked Ohm about how often the server recalculates the % of imbalance.  Right now that's my only hunch and it's probably not even the culprit.  
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