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1.29.0.13 - Game does not start under wine


Tigger6
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This is a very unfortunate bug for me. The game does not even start to load, dies without a bug reported a second after start. Is it possible to enable some debug message dumping? So I have a vague idea where the problem is? I'd have to unsubscribe if it stays. :(

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Hm. That's not good. I had this happen once or twice with 1.28, but then it magically corrected itself...

Edit: Could it be that shader 2 support is not done in Wine yet? I suppose not, as almost all of the new games run under Wine. Devs? What does the game do when shader2 fails? Does it just silently die?

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Shader 2.0 support is not a 1.29 feature. That is part of the Unity Upgrade expected after the China release.

We don't officially support wine so I can't really task anyone to this. Especially since we don't have a wine box in the office. If you can pinpoint something we'll try to help.

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Hm. I thought the dlls that came with the game would be sufficient. (And if not, there would be a error message.) I'm trying to install vcrun2008, but so far it is hanging on "Verifying File: vcredist_x86".

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Shader 2.0 support is not a 1.29 feature. That is part of the Unity Upgrade expected after the China release.

We don't officially support wine so I can't really task anyone to this. Especially since we don't have a wine box in the office. If you can pinpoint something we'll try to help.

Yes, I understand that you don't support linux/wine.

Right now I can not think of anything that you could help with, if you have nowhere to run it. Is there any reason the game could just die without an error message? It seems to die very early on, without initializing graphics. I'll try to install the vcrun and report back.

Also, (I know now is not a good time). Could you add a "linux support" subforum? Perhaps with *NOT OFFICIALLY SUPPORTED* in the name and an appropriate sticky? Would help people who have trouble finding the appropriate threads..

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Sorry!! I have Windows Vista SP1' date=' but the same problem!!:)[/quote']

Yes, my general claim is that a lot of problems with Vista and WINE are related. As they both implement the original windows libraries in a different way.

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Upon attempting to connect to the online server (I'm trying this, because I believe that the start-up procedure through WW2_sse2.exe and PlayGate are not 100% identical), I get a error message stating:

"Please check your firewall! Network Setup Error: Network access failed"

I can however happily connect to the regular server. This is a WWIIOl error message, right? I tried to google it and I didn't find it.

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Click THROUGH the firewall warning message. We cannot remove that message until after v1.29 goes full live public release (ie: isn't beta anymore) as it presents us with an auth conflict between the hosts (live and beta) ... all recent beta builds do this (but you don't normally see beta builds so it's new to you) ... just hit enter or click through the warning and the game will load and launch online as normal.

As long as the HOST is up of course. Being a beta cluster with an experimental beta build on it, that' s not guarrenteed until we get to the office in the morning.

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Click THROUGH the firewall warning message. We cannot remove that message until after v1.29 goes full live public release (ie: isn't beta anymore) as it presents us with an auth conflict between the hosts (live and beta) ... all recent beta builds do this (but you don't normally see beta builds so it's new to you) ... just hit enter or click through the warning and the game will load and launch online as normal.

As long as the HOST is up of course. Being a beta cluster with an experimental beta build on it, that' s not guarrenteed until we get to the office in the morning.

Thanks. I found another post, where someone noted that the game starts for him (albeit for a short time) when he clicks OK on the firewall message. So I suppose the message is not the problem. The game dies regardless of the message.

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So far it looks like a segmentation fault:

trace:seh:raise_exception code=c0000005 flags=0 addr=0x564264trace:seh:raise_exception  info[0]=00000000trace:seh:raise_exception  info[1]=00000000trace:seh:raise_exception  eax=00000000 ebx=00000096 ecx=00000000 edx=ffffffff esi=00000000 edi=00000000trace:seh:raise_exception  ebp=0033faf4 esp=0033fab0 cs=0073 ds=007b es=007b fs=0033 gs=003b flags=00010246trace:seh:call_stack_handlers calling handler at 0x831694 code=c0000005 flags=0trace:seh:__regs_RtlUnwind code=c0000027 flags=2trace:seh:__regs_RtlUnwind calling handler at 0x7ef93b40 code=c0000027 flags=2trace:seh:__regs_RtlUnwind handler at 0x7ef93b40 returned 1
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I'm trying for half a day, and so far no success. This is the part immediately preceding the STATUS_ACCESS_VIOLATION. I don't suppose that helps much:

0020:Call KERNEL32.lstrcpyA(0033f928,00a1e958 "\\Battleground Europe\\") ret=004293a30020:Ret  KERNEL32.lstrcpyA() retval=0033f928 ret=004293a30020:Call KERNEL32.lstrcatA(0033f928 "\\Battleground Europe\\",030e0240 "wwiiol.xml") ret=004293af0020:Ret  KERNEL32.lstrcatA() retval=0033f928 ret=004293af0020:Call KERNEL32.InitializeCriticalSectionAndSpinCount(030bf824,00000fa0) ret=00838ce70020:Ret  KERNEL32.InitializeCriticalSectionAndSpinCount() retval=00000001 ret=00838ce70020:Call KERNEL32.CreateFileA(0033f928 "\\Battleground Europe\\wwiiol.xml",40000000,00000003,0033f818,00000002,00000080,00000000) ret=0083ab630020:Ret  KERNEL32.CreateFileA() retval=000000a8 ret=0083ab630020:Call KERNEL32.GetFileType(000000a8) ret=0083abe10020:Ret  KERNEL32.GetFileType() retval=00000001 ret=0083abe10020:Call KERNEL32.GetCurrentThreadId() ret=007df94e0020:Ret  KERNEL32.GetCurrentThreadId() retval=00000020 ret=007df94e...
0020:Call KERNEL32.WriteFile(000000a8,030b0558,00000e27,0033df18,00000000) ret=00828c470020:Ret  KERNEL32.WriteFile() retval=00000001 ret=00828c470020:Call KERNEL32.CloseHandle(000000a8) ret=0082909d0020:Ret  KERNEL32.CloseHandle() retval=00000001 ret=0082909d0020:Call opengl32.glIsTexture(00000000) ret=005c13f70020:Ret  opengl32.glIsTexture() retval=00000000 ret=005c13f70020:Call opengl32.glIsTexture(00000000) ret=005c144b0020:Ret  opengl32.glIsTexture() retval=00000000 ret=005c144btrace:seh:raise_exception code=c0000005 flags=0 addr=0x564264trace:seh:raise_exception  info[0]=00000000trace:seh:raise_exception  info[1]=00000000trace:seh:raise_exception  eax=00000000 ebx=00000096 ecx=00000000 edx=ffffffff esi=00000000 edi=00000000trace:seh:raise_exception  ebp=0033faf4 esp=0033fab0 cs=0073 ds=007b es=007b fs=0033 gs=003b flags=00010246trace:seh:call_stack_handlers calling handler at 0x831694 code=c0000005 flags=0

I'm not really sure how to debug it with winedbg. I can't figure out how to do a backtrace. (After the program is finished)

Anybody has success with running 1.29 under wine?

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  • 1 month later...

We don't officially support wine so I can't really task anyone to this. Especially since we don't have a wine box in the office. If you can pinpoint something we'll try to help.

No wine box? Pretty easy to set up, put in a second drive and you don't even have to mess with existing OS. If you guys feel the need just ask ...

Anyway, I plugged in my spare drive, now have 1.29 running under wine, with the usual sound/mouse issues (and some new/different ones, nothing you can do about those).

But does this sound like something worth mentioning? Not sure whether the first 2 lines are related to the third one.

err:quartz:FilterGraph2_AddSourceFilter Load (80070003)

err:quartz:FilterGraph2_AddSourceFilter Load (80070003)

Warning: cannot find texture file [vehicles/decals/personal/9.dds]

Erik

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Yes, 1.29 runs fine under wine, but I still have the same sound issues and additionally everything has a "halo" around it. As if there was excessive smoothing done or so. Can't post a screenshot though. They don't seem to be saving.

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