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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.29.0.16 Read Me Testing


GOPHUR
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World War Two Online - Open Test

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Version 1.29.0.16 (10-29-08)

Training:

- removed kills from buildings

- minor change to rifleman tutorial language (cycle instead of recycle)

- chat tutorial now accepts /time or .time and is case insensitive

- quick help now resets the scroll position after loading new content

- simplified or combined many of the tutorial alerts

- map tutorial can now be completed

- fixed a dot command release client issue preventing use of dot commands

- added feedback when you shoot targets in the rifleman tutorial

- added more control to tutorials: bringing map up, taking hud down, allowing the map to be dragged or scale at the right time, fps states

- fixed many of the quickhelp scaling issues(still a few left)

- AI no longer shows on the map until we can re-visit the look and feel of it

Please run through the tutorials for any type of feedback.

Quick Help (UI tutorials):

- scroll now resets when changing panes

Tranlsations:

- fixed some loading issues causing havoc in Chinese

- fixed Tiger name in spawn lists

- added new spitfire and 109 lines to ui.dtd

Map:

- improved the alpha on AWS

Infantry:

- fixed a dead paratrooper zombie bug

- knife will kill people again

- adjusted Luger, M1935s and Webley .455 pistol for dispersion, groups are tighter at 7-10 meters than before, but spread out at longer ranges

Vehicles:

- fixed destroyer gun collisions past 2km

- fixed stug commander not being killable

- M5 and Pak40 should now work as well as the 17lbr

Chat:

- fixed the missing space after a .m initiated through the map

- fixed a crash when sending a message on a channel tuned to a player who is logged out

Terrain:

- fixed floating buildings in Piesport

- fixed the Spontin-Dinant FB berm issue

- Fixed a number of terrain anomalies

- munitions building fixed space in ramps

- munitions building fixed some texture issues

- need to check grenades in munitions building

mac:

- correct resolutions now appear in launcher (thanks ahwulf!)

Global:

- vsync will no longer affect load times

- removed extra info from info display

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Training:

- minor change to rifleman tutorial language (cycle instead of recycle) - Not fixed

- chat tutorial now accepts /time or .time and is case insensitive - Fixed

- map tutorial can now be completed - Fixed

- added feedback when you shoot targets in the rifleman tutorial - Not seeing any change from .15

Infantry:

- knife will kill people again - Fixed

Vehicles:

- fixed stug commander not being killable (also Tiger) - Fixed

Global:

- vsync will no longer affect load times - Fixed (did not test previous version)

- removed extra info from info display - Fixed

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Training:

- removed kills from buildings

Not sure what this means.

- minor change to rifleman tutorial language (cycle instead of recycle)

Nope, still says "recycle".

"Rifles automatically recycle the next round if your weapon is not empty."

"...you automatically recycle the weapon's next round..."

- chat tutorial now accepts /time or .time and is case insensitive

Confirmed, working.

- quick help now resets the scroll position after loading new content
- map tutorial can now be completed

Nope, new issue preventing completion.

Map tutorial cannot be completed because I cannot add a report when it tells me to and therefore cannot progress further.

- fixed a dot command release client issue preventing use of dot commands

Confirmed, fixed.

- added feedback when you shoot targets in the rifleman tutorial

Well, the tutorial knows when I've successfully hit a target three times (as it asks me to do), but I get no other feedback when a round successfully strikes a target.

- added more control to tutorials: bringing map up, taking hud down, allowing the map to be dragged or scale at the right time, fps states

Confirmed, working.

- AI no longer shows on the map until we can re-visit the look and feel of it

Confirmed.

Quick Help (UI tutorials):

- scroll now resets when changing panes

Confirmed, working.

Infantry:

- adjusted Luger, M1935s and Webley .455 pistol for dispersion, groups are tighter at 7-10 meters than before, but spread out at longer ranges

Confirmed; pistols are definitely MUCH better at close range now, feels a bit more realistic.

Chat:

- fixed the missing space after a .m initiated through the map

Confirmed, fixed.

Terrain:

- fixed floating buildings in Piesport

Confirmed, fixed.

- munitions building fixed some texture issues

Confirmed, fixed.

- need to check grenades in munitions building

They seem to be working fine to me.

Global:

- vsync will no longer affect load times

Confirmed, fixed. Thank you! This was annoying.

- removed extra info from info display

Confirmed.

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