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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

(Mac PPC) 1.29 Crash report


dog3
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Partial crash report:

Process:         World War ][ Online [1442]Path:            /Volumes/Bashful-1b/Local/Local_Applications/Games/Playnet/World War ][ Online.app/Contents/MacOS/World War ][ OnlineIdentifier:      com.playnet.ww2olVersion:         1.29.0 (release) (???)Code Type:       PPC (Native)Parent Process:  launchd [167]
Date/Time:       2008-11-28 20:13:04.283 -0500OS Version:      Mac OS X 10.5.5 (9F33)Report Version:  6
Exception Type:  EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000030Crashed Thread:  0
Thread 0 Crashed:0   com.playnet.ww2ol             	0x00221374 EFFECT::EFFECT() + 5081   com.playnet.ww2ol             	0x00223864 void std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator > >, Particle*, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, Particle*, int (*)(Particle*, Particle*)) + 682   com.playnet.ww2ol             	0x002238bc void std::__unguarded_insertion_sort<__gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)) + 483   com.playnet.ww2ol             	0x0022466c void std::__final_insertion_sort<__gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)) + 804   com.playnet.ww2ol             	0x00224710 void std::sort<__gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)>(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, int (*)(Particle*, Particle*)) + 1205   com.playnet.ww2ol             	0x00222314 EFFECT::EFFECT() + 45086   com.playnet.ww2ol             	0x0021bbec std::map, std::allocator >, bool (*)(XMLLoader*, _xmlNode*, bool, void*), std::less, std::allocator > >, std::allocator, std::allocator > const, bool (*)(XMLLoader*, _xmlNode*, bool, void*)> > >::operator[](std::basic_string, std::allocator > const&) + 18207   com.playnet.ww2ol             	0x000485ec std::vector >::clear() + 68048   com.playnet.ww2ol             	0x00046be8 std::vector >::clear() + 1449   com.playnet.ww2ol             	0x000596f8 tagMATERIALPROP::~tagMATERIALPROP() + 516010  com.playnet.ww2ol             	0x00059fbc tagMATERIALPROP::~tagMATERIALPROP() + 740411  com.playnet.ww2ol             	0x00269354 std::vector >::resize(unsigned long) + 3640012  com.playnet.ww2ol             	0x0026948c std::vector >::resize(unsigned long) + 3671213  com.playnet.ww2ol             	0x001a90f8 std::vector >::push_back(void (* const&)(weapWeapon*)) + 80814  com.playnet.ww2ol             	0x00262870 std::vector >::resize(unsigned long) + 903615  com.apple.Foundation          	0x9604191c __NSFireTimer + 28416  com.apple.CoreFoundation      	0x945439ec CFRunLoopRunSpecific + 296817  com.apple.HIToolbox           	0x90460d44 RunCurrentEventLoopInMode + 26418  com.apple.HIToolbox           	0x90460b68 ReceiveNextEventCommon + 41219  com.apple.HIToolbox           	0x904609a8 BlockUntilNextEventMatchingListInMode + 8420  com.apple.AppKit              	0x92bd5e18 _DPSNextEvent + 59621  com.apple.AppKit              	0x92bd57d0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 11222  com.apple.AppKit              	0x92bcf48c -[NSApplication run] + 73623  com.apple.AppKit              	0x92b9fe90 NSApplicationMain + 44024  com.playnet.ww2ol             	0x00002708 0x1000 + 589625  com.playnet.ww2ol             	0x0000240c 0x1000 + 5132
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