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Mortar Ranges


peegee77
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I use a ruler to check ranges using the map scale and then set my mortar range accordingly, but the rounds always seem to fall short.

I decided to check it on the Training Server firing 10 rounds over carefully measured distances of 200m and 250m. Not one of the 20 rounds fired actually reached the target distance, and the mid point of the group was 6% short at 250m and 10% short at 200m.

Has anyone else had any problems between the weapon range and the map range?

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Thanks lure, I've bookmarked that and I'll use it in future. Still a little curious why the map scale seems to be off though.

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333rd range calculator works now.

I prefer HTML then excel file. You can download the 333rd calculator page and run it local on your computer. It is just HTML and javascript.

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  • 1 year later...
This would be a very useful iTOUCH app!

I think that Foozhawk wrote that... maybe Orion. I'll ask him if he has done any development for the iPhone / iTouch.

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I'd love to have something in game. Ideas?

Give the mortar man a rangefinder, like some of the tanks.

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Give the mortar man a rangefinder' date=' like some of the tanks.[/quote']

yes, binocs with a crosshair and ability to range target

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I'd love to have something in game. Ideas?

Well for a start just the ability to click and drag a line on the map and get distance and bearing would be useful in many cases, not just this one.

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it would be pure awesome if the game could have a functioning Coincidence rangefinder. i dont know of any other game or simulation that has one.

it could be used for an incredible amount of things in game from being deployable to be used for positions or having them on the correct tanks to having the ones on ships work this was (as they should).

/random babbling

American_soldiers_use_a_coincidence_rangefinder.jpg

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it would be pure awesome if the game could have a functioning Coincidence rangefinder. i dont know of any other game or simulation that has one.

it could be used for an incredible amount of things in game from being deployable to be used for positions or having them on the correct tanks to having the ones on ships work this was (as they should).

/random babbling

American_soldiers_use_a_coincidence_rangefinder.jpg

Your a Rat (although of the lowest form), make it so!

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  • 9 months later...
panthergun
I think that Foozhawk wrote that... maybe Orion. I'll ask him if he has done any development for the iPhone / iTouch.

I have the ipod touch app, but it just brings up a blank screen. not sure why. it was free though so no complaints

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I tried with the mini map zooming and dezooming to get the exact distance but they all fall far behind.

Edited by Skurcey
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I tried with the mini map zooming and dezooming to get the exact distance but they all fall far behind.

The minimap calibration is off by a very significant amount, that is ticketed as a bug already.

____________________

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Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

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Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

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indeed he's one of the few voices of common sense on these forums

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If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

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I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

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The only thing worse than being talked about is *not* being talked about.

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Yep, mini map is off. If you use the mini map range, multiply it by 3/4 first. So, 200 m circle means really 150 m.

The big map is correct.

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Yep, mini map is off. If you use the mini map range, multiply it by 3/4 first. So, 200 m circle means really 150 m.

The big map is correct.

I always try to use the big map for range finding. This also allows a player who has found the range to target to mark its exact location on the big map for other players to use when setting the range of weapons. If I can ever get a group of mortars together I plan to range the hell out of a town with them :)

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I've got the minimap distance issue ticketed waiting on a fix. I am not holding my breath.

A new "tool" might be easy but will be hard for me to get any real dev time for. That's the breaks.

What can I do that is easy and actually helpful. i love mortars. Personally I think we should let them auto replenish rounds over time when they are deployed but I know that is crazy talk.

What about marks on the map. If you put a range target down on the map should it just tell you how far away you are from it?

What about giving the tanker range finder function to mortarmen?

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sounds good to me mortar battles are quiet intense!

80-81mm? :P

but my favorite Mortar is THOR!!!!!!!! even named one of my dogs after...

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What about marks on the map. If you put a range target down on the map should it just tell you how far away you are from it?

I would support this idea over the rangefinder since mortars historically were very good indirect fire weapons (where you can not aquire the target in your sights).

One very small additional feature I would suggest would then be to have a longer arrow on the map showing the direction you are facing. The direction marker we have today is not very good for aiming mortar fire.

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  • 5 months later...

^^^^

this

and yes a longer line/arrow to show where you are facing on the map would be perfect. Or it could be that when marking a mortar target on the map, a line between your position and the target is automaticly drawn.

I wonder though how mortar team in rl, would range and aim their fire without LOS? With a spotter? range with a map?

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I use a ruler to check ranges using the map scale and then set my mortar range accordingly, but the rounds always seem to fall short.

Minimap have no accurate range = simulation, right

AWS is not accurate too = simulation, right

Every single shot have different V0 speed = simulation of production inacuracy

Real world simulation have many random things like real world. Constants are used in arcade games usualy

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