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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

CRS, Do you support Macs at all?


petzl
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I dont see any evidence of it: we had a bug that involves mouseovers of 10char length.

Causes 100% CTD. How is this not in 1.30.0 or .1 How patient do we have to be?

Is a CTD not a sufficient cause to do a patch, say, for 1.30.2? What do we have to do

to get a simple bug fixed? And why post it in Mac Bugs area when you dont seem to read

it?

This isnt even mentioning the "Effects" bug which causes completely random CTDs every

45min which there really is no expectation of fixing.

A program that crashes every 20 minutes. The Mac port should be labeled as "beta" or

something to lower expectations. How do you expect a new user to abide by such

abysmal performance? They're gonna leave and never look back.

Host Name: Athena-9000

Date/Time: 2009-05-31 23:38:52.952 -0400

OS Version: 10.4.11 (Build 8S2167)

Report Version: 4

Command: World War ][ Online

Parent: WindowServer [56]

Version: 1.30.1 (release) (???)

PID: 607

Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)

Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:

0 com.playnet.ww2ol 0x002eb627 FTLibrary::GetLibrary() const + 1077

1 com.playnet.ww2ol 0x002ef705 float FTFontImpl::AdvanceI(wchar_t const*, int, FTPoint) + 179

2 com.playnet.ww2ol 0x002ee29b FTPoint::Yf() const + 5065

3 com.playnet.ww2ol 0x002ed4f4 FTPoint::Yf() const + 1570

4 com.playnet.ww2ol 0x003a27a1 ScriptFilter::~ScriptFilter [in-charge]() + 3787

5 com.playnet.ww2ol 0x003b9ae5 phui::TextContainer::TextContainer[not-in-charge]() + 5555

6 com.playnet.ww2ol 0x003b9cf8 phui::TextContainer::TextContainer[not-in-charge]() + 6086

7 com.playnet.ww2ol 0x003cb832 phui::Panel::MinSize(float*, float*) + 5396

8 com.playnet.ww2ol 0x003cba6e phui::Panel::MinSize(float*, float*) + 5968

9 com.playnet.ww2ol 0x003c63eb std::map, std::allocator >, phui::ref_ptr, std::less, std::allocator > >, std::allocator, std::allocator > const, phui::ref_ptr > > >::operator[](std::basic_string, std::allocator > const&) + 4127

10 com.playnet.ww2ol 0x003c3f6d std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 13105

11 com.playnet.ww2ol 0x001b5cc4 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 12470

12 com.playnet.ww2ol 0x003c1989 std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 3405

13 com.playnet.ww2ol 0x001b2d69 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 347

14 com.playnet.ww2ol 0x003ad5c2 _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator *, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 458

15 com.playnet.ww2ol 0x003ad6ea _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator *, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 754

16 com.playnet.ww2ol 0x001a7718 std::map, std::less, std::allocator > > >::operator[](unsigned const&) + 17242

17 com.playnet.ww2ol 0x00066a8b MATERIALPROP::MATERIALPROP[not-in-charge]() + 7835

18 com.playnet.ww2ol 0x00066ac7 MATERIALPROP::MATERIALPROP[not-in-charge]() + 7895

19 com.playnet.ww2ol 0x002da72e std::vector >::resize(unsigned long) + 36752

20 com.playnet.ww2ol 0x002da81e std::vector >::resize(unsigned long) + 36992

21 com.playnet.ww2ol 0x00208a29 std::vector >::push_back(void (*)(weapWeapon*) const&) + 543

22 com.playnet.ww2ol 0x002d3bc7 std::vector >::resize(unsigned long) + 9257

23 com.apple.Foundation 0x92842cca __NSFireTimer + 199

24 com.apple.CoreFoundation 0x9082d756 CFRunLoopRunSpecific + 3341

25 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61

26 com.apple.HIToolbox 0x92e01878 RunCurrentEventLoopInMode + 285

27 com.apple.HIToolbox 0x92e00f82 ReceiveNextEventCommon + 385

28 com.apple.HIToolbox 0x92e00dd9 BlockUntilNextEventMatchingListInMode + 81

29 com.apple.AppKit 0x93286f45 _DPSNextEvent + 572

30 com.apple.AppKit 0x93286b37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137

31 com.apple.AppKit 0x932808c4 -[NSApplication run] + 512

32 com.apple.AppKit 0x93274820 NSApplicationMain + 573

33 com.playnet.ww2ol 0x00002b32 0x1000 + 6962

34 com.playnet.ww2ol 0x00002a59 0x1000 + 6745

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I hate to do it, 'cause I love this game, but I have to agree. I can't justify monthly payments with the current state of play. The 10 char crash was (is) a massive bug that should have been sorted out immediately. Now, the new FPS problem makes it entirely unplayable. Our only support resource (ahwulf) is a total star, but he's a volunteer!

And, before CRS just rolls its eyes, this isn't coming from a habitual whiner. I've got tons of sympathy for them and the tough job they must have with limited resources to keep the player base happy. But the game no longer works on Macs, and I can't keep deducting $15/mon out of loyalty.

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Please include you system specs.

You are right to say 1.30 is beta. Not enough tested the game when it was beta, but CRS could not wait becuase China was on hold.

Report bugs, remind CRS, and those bugs will be smashed.

S!

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We do support the mac, but honestly just barely. I lost my only real Mac coder and the only other one I have left is also my host coder. Macs get the short shift.

I'm frustrated as well that I can't get our one Mac coder to find and fix this and Ahwulf, who is a god send is unavailable right now to help out.

I can't offer you any more support than that and if that isn't enough, you have my sincerest apologies.

There is a sticky thread for this already, so I'll close this one.

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