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LOD Building Texture Oddity


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Not much of a bug (all the interesting ones are taking :( ) but something i noticed with a certain building when it's LOD switches.

This shows the 2nd LOD, the lines are using the AB wall as reference.

LOD0.jpg

This zoomed picture shows the 1st LOD, the texture shifts to the right by a far bit. Not much show in picture from but it does catch your eye in game.

LOD1.jpg

These pictures also show the chimneys of the buildings disappear at more distant LODs but i assume this is intended to cull the amount of non needed models/textures.

Edited by GOPHUR
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there's a little more lod popping now because the draw distances have been brought wayyyyyy in for better performance.

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