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Partial wing damage awards a kill


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wingtip blown off my db7 - no engine damage, was still able to fly the plane, yet had a kill awarded against me.

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wingtip blown off my db7 - no engine damage' date=' was still able to fly the plane, yet had a kill awarded against me.[/quote']

That is very vague.

How do you know? Was your wing missing?

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wingtip blown off my plane = pretty self explanatory. visual damage but still able to fly without any degree of difficulty.

no engine damage = pretty self explanatory. both engines still turning, no loss of power, no fire no smoke.

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just had another kill awarded against me, one engine dead, pilot and bombardier unhurt, despawned for rescue.

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Another pilot receiving a kill has nothing to do with whether you, against all odds, managed to nurse your plane home and have a beer with your mates at the OC.

I don't even know why CSR shows these to you. If you didn't DIE or lose your plane then cheers!

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To add to what Gophur is saying:

Kills in wartime against combat vehicles are based on either the destruction of the vehicle or the assumed loss of said vehicle due to damage that didn't destroy it but rendered it inoperable. Crew survival was irrelevent to kill scoring.

In your case, I am assuming you managed to fly home even though the aircraft took sufficient damage for the code to assume you may well have not made it. Unfortunately, while there are varying degrees of damage and the ability to continue with your mission and RTB, the computer is much less able to tell the differance between you making it back and you not if it uses the damage inflicted as the trigger to award a kill, which is what it does do.

So, a pilot might crash flying home with wing damage but that kill was awarded based on the damage before he crashed. It might be better of course to do this differently (ie: compare your crash to damage previously scored agauinst your plane and THEN award a kill) but that isn't how it currently works and changing it would be very difficult to do, and create other issues. The game engine is coded at it's heart to award kills based on the reasonable assumption that the loss of an engine, the driver/pilot, the guns or in the case of aircraft, major wing damage = not going to complete it's combat mission.

This is reasonable in the sense that a twin engine aircraft with one engine out isn't going to be winning air combat agianst undamaged combat aircraft in general. Or a tank with no driver or main gun cannot engage other tanks. That kind of thing. Crew can still survive even though a kill was awarded to the person who disabled the vehicle, as the kill is on the vehicle and it's ability to continue it's combat mission, not on who died or didn't die.

There is of course a crew exception made if the crew that died is the driver/pilot or the gunner, as that is equivalent to killing the engine or main guns of the combat vehicle according to the way the game engine was coded when it was built, and thus those crew dying WILL award kills whereas the tailgunner or radio operator (ie: not the driver/pilot or gunner) do not award kills as the vehicle is still able to complete a combat mission objewctive without those crew members, as it can continue travel to comabt and shoot it's main guns.

Vehicle kills are always an assymetrical scoring criteria and were in real life too. Yes there are some abstractions required by the game code not being real life but if you understand the real life priciple and then understand how the code works at a logical level it does make more sense than if you don't.

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What I was really getting at was I was under the impression that both engines had to be destroyed in order for a kill to be awarded AGAINST me rather than TO the player that dealt the damage. Should have made that clearer. I think I must have got the two confused somewhere along the way - just had another sortie where one engine was lost, kill awarded to the other guy but I still got a reserve, so things are indeed working as they should be I suppose. :)

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Understood Rubbish. Fair point. So engines in this case are critical primary components meaning you only need to kill one to do the job.

Critical secondary components require you to kill all in the group to get the kill awarded to you.

Also, be definition kills are only ever rewarded to a player they are never awarded against a player. Another player getting a kill is no reflection on you, your score or your rank advancement.

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