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Muzzle Flashes/Tracer Effects


ghostrider
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Seen a few other reports about gunfire making it look like planes are on fire and i've seen muzzle flashes be completely blinding. I think because muzzle flashes are now tied to the location where they were fired instead of the aircraft they look like they arent necessarily attached to the object thats firing them when that object is moving. For instance; in the p38 if you use the rudder at the same time you are firing the muzzle flashes will look like they are coming out of your wing or side of the aircraft...if you are climbing hard they will be slow to render and end up blinding your aim

here are some SS:

p38sidetracer.jpg

p38blind.jpg

In addition to the muzzle flash effects; there are some minor tracer effect problems. Although I like where they are going. Tracers (especially noticeable in the spitfires) seem to fire from below the airframe then warp up into the center of the reticule after some distance. The effect in the spitfires makes it look like tracers are warping up and down as they travel.

Here are the muzzle flashes coming from a dewo's wing guns

dewofiring.jpg

Edited by ghostrider
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I can post a bigger vid if necessary as it doesn't show the tracer issue very well, what's happening is they're coming from all sorts of places, not from the guns, so at times it looks like I have guns mounted above the cockpit. Thought I'd see if it was a known first. Fraps decreases the frame rate a bit but the muzzle flashes look more like a trail of flames at full speed.

Running on:

Win7 64bit

Phenom II 965

8GB ram

Geforce 9800GTX

1900x1200 res

I have higest settings in game and AA, anisotropic, texture filtering Etc cranked up in Nvidia control panel (and still get 80FPS which is nice). This bug occurs whether I have nv control doing anything or not.

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I've been trying to capture the tracer effects where they warp up after a certain point during their flight but can't stay logged in long enough to get up to stable...level flight to make a good screenshot/video.

Try taking a spit1a up and level off in flight then fire a steady stream of bullets...notice how the farthest bullets will actually be higher than the closest ones and the transition is not smooth...they warp up to that height at a given point.

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rgr, will stick a better video of the tracers in there later. Need to work out what's the best quality I can get up on youtube

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It looks like the flashes are rendered a couple of frames after the plane itself is drawn.

So it renders the flashes where you were 2-3 frames ago.

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I don't know if this was done on purpose. Having muzzle flashes on a slight delay where they tend to lag behind a moving vehicle and render in the spot they were fired at. It seems like they were trying to achieve the effect that you see in ww2 videos where planes fire but the smoke generated from the muzzle is quickly swept behind the plane because the plane is moving.

I suggest going back to having the muzzle flashes tied to their guns but create a smoke entrail that emanates from the muzzles as the guns are fired. I think this could have the desired effects

best example i could find right now:

http://www.youtube.com/watch?v=shsxuauQA3w#t=2m43s

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