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Odd Door placement - Library Building


ghostrider
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I don't know how best to describe this bldg so I'm going to call it the library. New large stone castle looking building with bookshelfs throughout.

The doors and their trimming seem to stick out and sink into the ground throughout this building.

librarydoor.jpg

Also at the top of the stairs there is an open few into the stairs below beside where you walk up the stairs...Don;t know if this was intentional but no real building would be designed this way because someone could fall down into the stairs.

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so what's the problem here?

i can't tell from the picture at all...i think he's suggesting that the poly that the door is on is off?

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hard to tell from the picture i know...go into the building and walk up to and look at the doors...they either seem like they stick out of the wall or are sunk slighty into the ground or even too small compared to character size

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hard to tell from the picture i know...go into the building and walk up to and look at the doors...they either seem like they stick out of the wall or are sunk slighty into the ground or even too small compared to character size

They 'do' stick out of the wall. They aren't 'cut' into the geometry to save on polygons.

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not sure if it matters but found odd door placement in one of the bunkers (not the ab bunker/building)

there are 2 doors opened inside the bunker but the width of the entrance is the width of one door only. It doesn't look very realistic to have 2nd door in there, because if 2 doors would be close they would overlap.

(i think its in virton)

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wouldn't it save on polygons to just model the texture right onto the wall?

No, then you lose texture resolution and pixel density and then couldn't use tiling textures as easily.

Edited by DEKARD
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