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Feedback - Radial Clutter


haughtkarl
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I don't like it to much of it and I hate how people say if you were able to turn it off you would get a advantage.....The only time someone wont be seen in that is if hes crawling at a distance of about 1000m if your crawling into a town someone of the ground is going to see you easily......so its basicly pointless.

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I think the clutter is very much improved over the prior version and it really adds to the atmosphere.

It still has a feel of the rolling "instant" sprout effect that seems to be tied to zones around the player, it doesn't seem as pronounced as in the production version.

I'd double the radial clutter range for me so that no matter where I look, there is the clutter and it won't suddenly appear - that sudden appearance does take away from the immersion.

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So many people think they can use this clutter for concealment.

Perhaps CRS should make the individual clumps shorter, and also less dense with stalks/leaves. Occasional taller very skinny individual weeds or skinny flowers to break up the monotony as well.

But make it OBVIOUS that this stuff will NOT conceal you.

This will also ensure that it doesn't get in your line of sight when you are prone, or when an enemy is prone *WITHIN* your radial clutter radius.

Many people are simply misunderstanding what this is and how it works, and if the individual clumps were shorter/sparser, I think that would help.

If that is too much art revision, then how about changing the code so that instead of it being on the surface of the ground, it is lowered 4 inches? It would still look alright, might even look better as it would look less like a single clump, and more like a bunch of individual sprigs/smaller clumps.

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wwiiolsig.jpg

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I think the clutter is very much improved over the prior version and it really adds to the atmosphere.

It still has a feel of the rolling "instant" sprout effect that seems to be tied to zones around the player, it doesn't seem as pronounced as in the production version.

I'd double the radial clutter range for me so that no matter where I look, there is the clutter and it won't suddenly appear - that sudden appearance does take away from the immersion.

+1 on this

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Peegee77 and Mpaty42 have hit it on the head.

The radial clutter is only close up and you, from your position, can see the enemy ei as being in the open.

This is a huge disavantage to the attacker and a great advantage to the defender as the defender can see you coming from far away and you, the attacker, "think" that you have concealment where as the defender can be in a building that you cant see him in.

The clutter needs to be fully "on" or removed so that all is equal for both sides.

Edited by popeye0
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Peegee77 and Mpaty42 have hit it on the head.

The radial clutter is only close up and you, from your position, can see the enemy ei as being in the open.

This is a huge disavantage to the attacker and a great advantage to the defender as the defender can see you coming from far away and you, the attacker, "think" that you have concealment where as the defender can be in a building that you cant see him in.

The clutter needs to be fully "on" or removed so that all is equal for both sides.

Or the clutter needs to be OBVIOUSLY incapable of providing concealment, so that no one would ever even think they were concealed by it.

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Or they could attempt to go for the arma implementation and have those outside of your clutter range drop into the ground some. That way the clutter does have a concealment effect on everything.

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Or the clutter needs to be OBVIOUSLY incapable of providing concealment, so that no one would ever even think they were concealed by it.

Yup that too is an opition.

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I like that it cannot be turned off, that alone is a huge improvement, but it needs to be further out and less sharp in its fade in border so to speak.

It seems right now as it loads tile-wise, as opposed to a set distance from you, and that you need to be just next to the tile loading for it to actually render, thus defeating the purpose.

Edited by Fredrik1
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The thing that is making the radial clutter seem so distracting to me is that its color contrasts so much with the ground tile colors in many cases.

The brown/tan tiles are probably the most extreme contrast in color. On the green tiles its not much of an issue because its a darker tile to begin with.

On the tan tiles the light/dark contrast is also magnified because of the the lower portion of the plants are almost black in color (assuming this is supposed to be shaded from the sun at the base of the plant) but it seems unnaturally dark shading there.

If you made the plants lets shaded at their base it would be much less of a contrast against the ground tiles. and much less distracting.

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I think its time to take this to a vote because now. I cleary want a option to remove it as people are starting to belive it will cover you when it dosn't and it really only blocks your own view now.

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Ok. I'm new to this game, I'm playing since September 2009, and to be honest I never heard about the way clutter affects views in the battlefield..... But now I understand why I were killed while believing to be hidden in bushes or flat in the grass to attack "without" revealing my position! This is a real issue in my opinion for the game play, if it works this way.

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I think its time to take this to a vote because now. I cleary want a option to remove it as people are starting to belive it will cover you when it dosn't and it really only blocks your own view now.

It could be modified so that no one would think that it could conceal in the first place.

That would be ok.

And if the far radius was really far, so you didn't see it popping up all the time, that would be ok too.

SO long as the fps hit is very minimal, I wouldn't mind it being on all the time.

But if I have to trade fps for something that is distracting and obstructive at times, I think that's a bad idea for the game.

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I think the cluter should be able to be turned off.

I would rather see the processing horsepower put into more ground bushes/shrubs/hedgerows.

Infantry need better cover, and clutter is a waste.....

IMHO......of course

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While adding to the immersion into the game world RC but loses its charm when you realize you are being seen without being able to see. New players are at a distinct disadvantage and after they get sniped several times I am sure just log in frustration at a game where people are obviously finding a way to see through objects. I saw several players lying down in plain view who I bet thought they were concealed.

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While adding to the immersion into the game world RC but loses its charm when you realize you are being seen without being able to see. New players are at a distinct disadvantage and after they get sniped several times I am sure just log in frustration at a game where people are obviously finding a way to see through objects. I saw several players lying down in plain view who I bet thought they were concealed.

Exactly..........

Its only there to make it look pretty, it is not functional

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Clutter needs to be same for all players all the time.

Or

Remove it from game completely.

Just to let you know...ITS BASICLY IMPOSSIBLE for it to be the same for everyone even if its kept on....(I took this from someone saying this here on another post) If you have it set to 50m and you see a guy out at 100m and he also has it set to 50m then your both standing in the open! its pointless!

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Just to let you know...ITS BASICLY IMPOSSIBLE for it to be the same for everyone even if its kept on....(I took this from someone saying this here on another post) If you have it set to 50m and you see a guy out at 100m and he also has it set to 50m then your both standing in the open! its pointless!

The poster meant that the clutter SETTINGS need to be the same for everyone, not the clutter itself.

The reasoning is that having it *off* gives you an advantage over someone with it *on*, due to fps hits, as well as the fact that it can obstruct your view downrange when you are prone.

Furthermore if an EI is prone within *your* radius, he could be less easily seen than you are because you are *outside* *his* radius, if his is set closer.

Same deal for density per square meter.

That's why everyone should have the same settings.

The intent, however, is that the clutter be *purely* eye candy, and have absolutely no effect whatsoever on gameplay issue. The problem is that the clutter clumps right now are big enough that they do effect gameplay.

So CRS need to find a way to make the clutter just eye candy. It needs to be shorter and the clumps themselves less dense. They could simply sink the current clumps into the ground a few inches to do this without re-doing artwork.

It does need to be fixed.

It is definitely a problem n ow, as attested to by so many who want it turned off. They don't dislike it because it is ugly, because it isn't ugly. (Once it stops sprouting up suddenly.)

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wwiiolsig.jpg

Edited by romzburg
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I saw several players lying down in plain view who I bet thought they were concealed.

players are lying down in the open at 1.30 also so no difference there.

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Is it possible to make the radial clutter color tied to the color of the ground tile its attached too?

This would go a long way toward making it far less distracting as it fills in and would blend more naturally with the more distant landscape.

Also, making the base of the radial clutter less black (less shadow) would help as well because right now it looks very dark against the light tan ground tiles etc.

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Once again I think we should have a vote just to see how many peopel want this turned off as it slows alot of people down and people say they are annoyed by it.

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If it's going to be high enough to have any gameplay, it has to be pretty much universal for everyone. It will also have to render much further out.

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