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VSYNC- important in 1.31


mcketten
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Having extreme frame loss in odd situations? Stutters constantly when looking in a certain direction or at a certain thing, like trees or smoke?

Try enabling Verticle Sync in the settings in game.

Tonight many people, including myself, who had such problems enabled vsync and those problems went away. Yes, your framerate gets capped to your refresh rate (60 or 120hz is common with LCD monitors) but the game will be smoother than it has ever seemed for you.

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if I cannot achieve 60fps, I'll enable Vert-Sync, V-Sync + Triple Buffering = higher framerate most the time.

in most games it allows a higher fps average, for me anyway.

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I have been running with vsync on the last year or so, most of the time I have 60 (or just below) in 1.30, in 1.31 my FPS normally varies between 48 and 60.

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Yeah, people need to understand that higher FPS does NOT equal optimised rendering/gameplay.

Optimum rendering is so smooth as to be unnoticable. That can be 20 or 100 fps, as long as it is stable and sustained. Vsync, as well as triple buffering, goes a long way towards artificially achieving this. It can also take a lot of load off of your graphics card. IF your card is rendering as much as it can (200 fps say) then it is putting everything it has into the rendering, displaying, and storing of those frames.

If your card is capable of such rates, but capped at 60fps, then all that extra power can be diverted towards other things, such as rendering the next set of frames, processing FX, drawing distant LOD, etc.

Even if you average 30 fps, turning on Vsync will help because it will prevent your card from ever exceeding refresh rate (which is honestly pointless to render more frames than your refresh rate as your computer will end up discarding most of the excess frames) which means that your card will not engage in that sudden blast of work needed to maintain that above-refresh rate FPS.

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I got a 120Hz Samsung 2233RZ moniter, that means the screen refreshes itself 120 times per second, why run 200 fps when you can only see half that or less on your moniter.

good settings for me in the beta (1.31.0.24) that let me run betwen 30-120fps is.

Anti-Aliasing: App controlled

Anti-Aliasing Gamma Correction: On

Anti-Aliasing Transparency: Supersampling

Anisotropic Filtering: 16x

Texture Filtering Quality: High Quality

Texture Filtering Negative LOD bias: Clamp

Triple Buffering: On

ingame settings are set to highest setting with the exception of Post processing/rendering filter is turned off

no wasted frames there, all graphics power is allocated to giving a good picture at reasonable fps.

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Exactly been running V sync for about 2 years now since I got a really good machine.

My problem was my FPS was TOO high and would have synching issues with pistols for example. Animation would draw on pistol firing but bullet would not actually leave. (every few shots)

Mouse became "sticky" sometimes and clunky.

This happened at about 140 fps upwards

V sync definitely gave a smoother overall feeling and it just sits at around 60 fps all the time now (unless in busy town etc where it may drop a bit)

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Good hint guys, I'll give that a try. I have a new build I put together a few weeks ago and it's a pretty high end machine. I found in 1.30 I was getting anywhere between 40 and 250 fps but beta testing last night when I was flying my fps would get down to as low as 7 fps depending on what direction I was looking in. I'll try the Vsync trick during testing today.

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tried vsync; still get massive FPS drops looking through any scoped gun or binocs (down to 5 to 10 fps)

running

core2 3ghz

8800 gts 640mb

4gb ram

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tried vsync; still get massive FPS drops looking through any scoped gun or binocs (down to 5 to 10 fps)

running

core2 3ghz

8800 gts 640mb

4gb ram

Yeah, I'm getting the feeling that the scope/bino issue is related to distant LOD on the trees from the pictures people are posting. Vsync won't help with this if the rendering process on those objects isn't done properly. Thats something the rats will have to look at.

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Is this a game setting or a setting in your video card ?

It is two things you should do: one, in your video card settings you want triple-buffering set to on. Then you want v-sync set to either "force on" or "application controlled" - in game there is a setting in video for "Verticle syncronization" - you want that on.

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meh. tried this before when ppl said use v-synch and it hurt fps, especially when lower than 60 frames per second. I'll try it again of course with trip buff but I'm not confident it will do any better than before if you have the recommended rig or less.

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Problem with Vsyncing is when I alt tab to IE or my pcTV then stutters appear in every application. WinXp32, Ati4850

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meh. tried this before when ppl said use v-synch and it hurt fps' date=' especially when lower than 60 frames per second. I'll try it again of course with trip buff but I'm not confident it will do any better than before if you have the recommended rig or less.[/quote']

if you have less than the recommended rig it may provide a more smooth experience, but it would be a minor effect at best.

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Problem with Vsyncing is when I alt tab to IE or my pcTV then stutters appear in every application. WinXp32' date=' Ati4850[/quote']

hmmm...that sounds more like memory issues. how much ram and graphix ram, how often do you defrag hd, etc?

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