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City Building Thoughts, not a bug


oneskunk
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When I was running around Roos the other night I noticed some things that bothered me about the buildings. This would be "Big City" type buildings as opposed to smaller towns, like Dinant, Schilde, or Kalmthout.

1. I don't like that you can't go in most of the buildings. (The one building you can go in I REALLY liked, with the hallways and different rooms and windows)

2. I don't like that you can't get on top of the city buildings. Maybe not all of them but would be nice to be able to get up on some them.

3. To me it seemed like the buildings were spaced too far apart. It felt wide open and exposed, and just kind of odd really, running up these broad random corridors from the south spawn to the ab.

4. The way the buildings join up at corners or along edges was irritating. It seemed mazelike without any of the fun of trying to figure out a maze. I think it would better if the buildings were not connected, creating more narrow alleyways.

5. More buildings, more densely clustered would be nice but would probably be a terrible performance hit I guess, especially to air.

I imagine some of those things will be helped when the mini maps are properly drawn. I would add that the new building look fantastic, there just need to be more of them, laid out a little differently.

Misc. - West murder hole of Roos AB wall is blocked by a building.

- When I was outside of Roos the towns to the NW and SW looked very near for some reason. I think I've experienced that before so not sure if it's a known bug.

I feel like there was more but I haven't had much time to play.

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