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Feedback - Destroyer Issues


viking76
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Issues;

1. Tracers - The new tracers look awesome but when I shoot at EA, they only partially render. Basicly, the tracers seem to "blip out" if they pass in front of the air target from my sight line. Makes shooting things down extremely difficult.

2. Compass - Moves with ship heading change but N never seems to point anywhere close to North.

3. Roll Indicator - stuck indicating full starboard roll

4. Wake - Not visible at any speed to either myself, nor enemy aircraft.

5. heartbeat sound - Audible once ship is damaged so it's very annoying.

6. Ping - Sonar Ping noise for EA warning is a no-go imho. A Klaxon horn would be much more appropriate.

7. Deathcam - post sinking despawn renders very strangely and looks unfinished.

Windows XP Professional x64 Edition

AMD Athlon 64 X2 Dual Core Processor 5400+, MMX, 3DNow (2 CPUs), ~2.8GHz

2048MB RAM

NVIDIA GeForce 9400 GT 512.0 MB

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1.31.0.28- readme says fixed, not fixed.

Spawned DD at Antwerp Naval base, sat and fired tracers for 3-5 minutes then sank.. respawned a few times and sank instantly after first sinking..

shut game down and tried again, was able to sit firing AA tracers 3-5 minutes.. then sank..

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FMB

1. Compass Stuck

2. Airfield AI tracks and fires at FMB like it's a plane.

3. Muzzle flashes lag away from the direction of travel. In order to see this, do the following;

1. attain max speed ~21kts
2. fire an automatic weapon at 90 degrees to the direction of travel
Edited by viking76
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1.31.0.28- readme says fixed, not fixed.

Spawned DD at Antwerp Naval base, sat and fired tracers for 3-5 minutes then sank.. respawned a few times and sank instantly after first sinking..

shut game down and tried again, was able to sit firing AA tracers 3-5 minutes.. then sank..

OMG, this have nothing to do with fire, there is destroyer (rf,de,br) waterhole

SShot50_b29_ant_dd_waterhole.jpg

SShot49_b29_ant_dd_waterhole.jpg

Fairmile OK

Freighter OK

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  • 1 year later...

bump 1.34

The original post describes several more bugs, compass, roll indicator, and heartbeat bugs for Navy.

Celebrating Ten Years Of Navy Bugs.. 2001...2011

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Issues;

1. Tracers - The new tracers look awesome but when I shoot at EA, they only partially render. Basicly, the tracers seem to "blip out" if they pass in front of the air target from my sight line. Makes shooting things down extremely difficult.

2. Compass - Moves with ship heading change but N never seems to point anywhere close to North.

3. Roll Indicator - stuck indicating full starboard roll

4. Wake - Not visible at any speed to either myself, nor enemy aircraft.

5. heartbeat sound - Audible once ship is damaged so it's very annoying.

6. Ping - Sonar Ping noise for EA warning is a no-go imho. A Klaxon horn would be much more appropriate.

7. Deathcam - post sinking despawn renders very strangely and looks unfinished.

Windows XP Professional x64 Edition

AMD Athlon 64 X2 Dual Core Processor 5400+, MMX, 3DNow (2 CPUs), ~2.8GHz

2048MB RAM

NVIDIA GeForce 9400 GT 512.0 MB

klaxon horn??? it's bad enough to hear the thing we have now EVERYTIME an ea is in range...

not bad when it's one here one there..but when you get 3 or more back to back to back and it rings for each...now that gets annoying

Edited by w0rmz
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I will be happy when they stop falling through the world when port humping.

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Hope they fix damage models too. Dumped hundreds of pounds of bombs on them and they never hurt.

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