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1.31.0.31 Toggle Prone


peegee77
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Mapping "toggle prone" (default key V) to the mouse wheel stiil gives an erratic response (as I reported for earlier beta versions). Used to work fine in 1.30.x.x and earlier live versions.

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Works like a charm for me if it is mousebutton3 or mousewheeldown as long as i remap weapon switch from mouse wheel.

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Works like a charm for me if it is mousebutton3 or mousewheeldown as long as i remap weapon switch from mouse wheel.

I have weapon selection on keys 1 to 6 and next / previous weapon keymap cleared. Mousewheeldown still works fine for me in 1.30.x.x. The problem only started in 1.31.x.x. Default key V works fine in all versions.

I can't find my earlier post, but this is the issue in more detail:

In 1.30.x.x using mousewheeldown for toggle prone acts as expected about 99% of the time. If it fails it is usually when the game is getting "busy" and is a bit laggy.

In 1.31.x.x. (online or offline) using mousewheeldown for toggle prone has the following results:

About 1/3 of the time it works as expected;

About 1/3 of the time nothing happens;

About 1/3 of the time it seems to see a double input - the character starts to change stance, then reverses it and ends up in the same position.

I use a Saitek GM3200 mouse, but I don't use the Saitek SST profiling software. I have tried using the Windows Generic HID mouse drivers, and the genuine Saitek GM3200 drivers - it makes no difference. It is not a physical problem with the mouse wheel, because as I say, it still works fine in 1.30.x.x

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Windows XP Home Edition (5.1, Build 2600) Service Pack 3

Processor: AMD Athlon 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.0GHz

Memory: 3072MB RAM

Card name: NVIDIA GeForce 9500 GT

Display Memory: 1024.0 MB

Current Mode: 1280 x 1024 (32 bit) (60Hz)

Driver Name: nv4_disp.dll

Driver Version: 6.14.0011.9621 (English)

Saitek GM3200 Mouse

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