Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Mini Map distance is incorrect


snailtrail
 Share

Recommended Posts

The distance shown on the mini map is not showing the correct distance.

When on the target range I find:

20m Target is around 25m on mini map

50m is 60m on mini map

100 is 130 on mini map

200 is 270 on mini map

500 is 675 on mini map

When in the game you can get closer to the correct mini map distance by dividing by 1.35.(ie. 675m divided by 1.35 is 500 or 270 divided by 1.35 is 200).

Edited by snailtrail
Link to comment
Share on other sites

Oh man you're supposing a lot but I'll bite.

First a test.

- spawn offline

- note the airfield tile

- note that it is a square and the edges are clearly defined

- go stand on the eastern edge of one

- open your map

- see that the other edge is just past the 3/4 mark on your map legend

- know that that tile, and all tiles in game are 800m across

Second an assumption.

It could very well be that the tile for the rifle range is not 100% accurate.

I don't know how to test that actually otherr than to shoot at a far target with the rifle sighted and not sighted and see if your results but even that isn't a perfect test.

Link to comment
Share on other sites

Oh man you're supposing a lot but I'll bite.

First a test.

- spawn offline

- note the airfield tile

- note that it is a square and the edges are clearly defined

- go stand on the eastern edge of one

- open your map

- see that the other edge is just past the 3/4 mark on your map legend

- know that that tile, and all tiles in game are 800m across

Second an assumption.

It could very well be that the tile for the rifle range is not 100% accurate.

I don't know how to test that actually otherr than to shoot at a far target with the rifle sighted and not sighted and see if your results but even that isn't a perfect test.

could use a rangefinder?

Link to comment
Share on other sites

As long as you looking at the offline rifle range, perhaps Timmeh can confirm that there is what appears to be an open seam between the 3rd and 4th lines of targets, i.e., run out to the 200m row and you will see something that looks like a brown rope running down range from between the 3rd and 4th 200m targets towards the first 500m target.

You don't see this from the firing line or when looking back from the 500m targets, it's just a weird little thing that I assume is a defect. Not a big deal in any case, but prolly not that hard to fix either.

Link to comment
Share on other sites

I set my mortar on the rifle range and use the posted range distances and it hits the targets right on but if I set the mortar range to the minimap distance it will be off... if that makes sense.

That is a problem if someone wants to mortar a building on the other side of town and is using the minimap to find the distance. If the minimap shows the building as 400m then you'll come short of your target by over 100m. It isn't off a little, it is off a lot.

Maybe it is the target range that is out and all the weapons are calibrated to the range or the minimap is out. Either way it is the weapon or the minimap that is incorrect.

Edited by snailtrail
Link to comment
Share on other sites

Spawn a mortar in a city. Zoom in/out the minimap on an object in the city to mortar. Use the minimap distance to set the mortar range. Try a target 400m, 100m, 500m ect, Use smoke and walk up to it to see where it landed. If you use the minimap distance for your range you will come up short every time.

Now pick an object in the city which is 540m away on the minimap and set your mortar to 400m. Fire smoke at the target and you'll hit it.

Edited by snailtrail
Link to comment
Share on other sites

I set my mortar on the rifle range and use the posted range distances and it hits the targets right on but if I set the mortar range to the minimap distance it will be off... if that makes sense.

That is a problem if someone wants to mortar a building on the other side of town and is using the minimap to find the distance. If the minimap shows the building as 400m then you'll come short of your target by over 100m. It isn't off a little, it is off a lot.

Maybe it is the target range that is out and all the weapons are calibrated to the range or the minimap is out. Either way it is the weapon or the minimap that is incorrect.

All weapons are calibrated to actual in game meters. It's all math.

The mini map range finder is dead on accurate as well.

Link to comment
Share on other sites

All weapons are calibrated to actual in game meters. It's all math.

The mini map range finder is dead on accurate as well.

Gophur, something isn't dead on. Do the simple test of spawning a mortar and range a target with the minimap. If the minimap says the target is 500m and you set your mortar to 500m you will end up over shooting your target by 130m.

With the same target set your mortar to 370m and you will hit your target even though the minimap says it is 500m.

Edited by snailtrail
Link to comment
Share on other sites

Gophur, something isn't dead on. Do the simple test of spawning a mortar and range a target with the minimap. If the minimap says the target is 500m and you set your mortar to 500m you will end up over shooting your target by 130m.

With the same target set your mortar to 370m and you will hit your target even though the minimap says it is 500m.

are you talking about using the ring on the tiny map as a rangefinder?

or the scale key in the map one can open?

Link to comment
Share on other sites

are you talking about using the ring on the tiny map as a rangefinder?

or the scale key in the map one can open?

The ring on the mini map.

Link to comment
Share on other sites

Yeah looks like mortars might be shooting long. Not the mini map. I'll look into it a bit more.

Link to comment
Share on other sites

Yeah looks like mortars might be shooting long. Not the mini map. I'll look into it a bit more.

I still think it is the minimap distance ring that is off. The 'M key' large map shows the correct distance with the scale. If the minimap distance is the correct distance then the main map is wrong and all the weapons in the game are shooting long.

A sniper gun at the rifle range set to 500m will hit the 500m target although the minimap says the 500m target is close to 700m. If a sniper is ranging his gun with the minimap he will overshoot.

Edited by snailtrail
Link to comment
Share on other sites

98 meters on the minimap:

ww22010042711010164.png

100 meters on the main map:

ww22010042711010657.png

Seems like a pretty big difference, not just 2m.

Also I was able to clip under that building there.

Also you can walk right through those handrails while standing.

Link to comment
Share on other sites

11 versus 15 mm in those screenshots so I'd say ~%26.7 short

Thanks, Zabrisk. The ruler method is better than eye-balling it. :) 1mm can make a big difference.

Link to comment
Share on other sites

  • 6 months later...

Is the miniimap calculating the range to a corner instead of the edge if you get what i mean as in th distance from corner to opposite corner is greater than distance fro 1 edge of map to other.

Link to comment
Share on other sites

The mini map is off. This has been reported long ago, not sure why it isn't on the list to be fixed, or already in the next version as a fix. If the mini map says 400m, it is really 300m, it is roughly off by 33%.

Link to comment
Share on other sites

while there is a ticket concerning the mini map, i got another point i'd like to be adressed. not sure if it's only me but when i spawn in the mini map is set to a certain zoom factor.

while playing i tend to change the zoom sometimes, for example when changing from inf to air or vice versa. so far all fine, but when i'm in a sortie and turn off the whole hud and

then back on, the mini map will always go back to the zoom factor it had before this sortie and not the one i set before turning off the hud. is there any way to fix this behaviour?

used to fly with all hud disabled, i always got to respawn the 1st sortie if i want it set properly.

so long slpr

Edited by Slpr
Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...