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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

.34] Nades stick to "Czech Hedgehogs"


frantish
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Oooh you pay close attention Fran. I knew I liked you.

Ok here's the deal.

ODE is the physics we use to power some parts of the game like bouncing grenades and ragdoll troopers.

Now rardoll troopers do some funky stuff sometimes on complex surfaces. They shouldn't really and it is probably in our implementation but hey, Ramp is only one guy, not a department of dudes figuring this out and any one who says he isn't ****ing amazing can eat my fist.

So then...

These tank traps are one of those type objects that ragdolls don't play well with so we tag it with ODE off. Now bouncing grenades won't work on it either.

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Dekard tells me that he thinks Ramp wants to change the ode=0 comment to only affect troopers and not grenades. I'll ask him after lunch.

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