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1.31.0.39 - ATR/LMG tracer oddities & deploy issues


skyfallr
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ATR:

First of all. THANK YOU for fixing the bounce-around effect. Was a joy to shoot Doc's opel with it (even if he did turn poltergeist on me and ran me over with a wheel-less truck ;) ) and not see the gun jump around.

Myself and other players have noticed some odd thing with the ATR round:

1- It fires a bullet and a tracer when you fire 1 shot. The tracer is not visible in 3rd person, only for the shooter.

2- The tracer impacts the ground short of the ATR round. Its easily visible if you fire at a mountain from a distance.. the ATR bullet ground impact is seen and a split second after, about 200m short, the tracer round will impact the ground. Unknown if the tracer deals damage (could not test).

3- ATR bullet 'ground impact' shows when you fire at the sky. Not important but funny nonetheless.

Another oddity is with the deploy function on windows and on AB walls.

On windows, you cannot deploy it unless you are facing 90 degrees with the window... in live server you can deploy the ATR at a 45 degree angle from the window.

aka, in beta you can only deploy it if both your shoulders touch the window, in live you can deploy if only one shoulder touches the window.

the AB wall deployment has the same issue. This seems to be a problem with the deploy height as well as with the inf. avatar (it gets pushed back from the wall in many spots even though its a straight wall).

LMG:

The LMG does not show ground impact points for individual bullets past 100m. Instead, only the tracer impact point is shown.

This means you can fire a clip of 30 rounds and see only 5 or 6 ground impact points past 100m.

I doubt this is intentional (reduce graphic strees to improve performance) because an SMG can fire its ammo and you will see each individual bullet impact out to about 500m no problem.

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After i read this i went to test it out and first it seemed like you were right skyfallr but then i noticed that the "impacts" i saw when shooting right into the sky weren't really impacts but smoke from the tracer bullets. So i looked closer at the issue of the missing ground impact points and bingo, what you and me interpreted as impact points of the bullets was really just smoke from the tracers hanging in the sky. The "real" impacts points can be seen beneath those smoke puffs, roughly half a second later.

That also explains the short falling tracer round impact you saw when firing the ATR. That is the actual impact the first one is just smoke in the sky.

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1) ATR tracer. Not sure this needs a tracer but are you saying there are two impacts? I didn;t see this but I'm solo offline firing at close buildings.

2) Had no trouble standing looking out depot window sideways and deploying ATR.

3) Not seeing any of this. Spawned offline and went up dinant hill. Deployd and then went third person. If you strafe back and fourth you see uniform distance (no double round firing tracer and reg) or any change in depth of the hit (tracer falling shorter than reg round) or any anomaly.

Still, asking DOC to look into this because it sure sounds like there could be something there if nothing more than tracers not having same ballistics or why do we have tracers.

He's a better judge for this than I.

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Have removed tracer from ATR. Tracer ballistics are identical to the regular round, the game was in fact using the same round for both. I could not find any ballistic anomaly and in testing the gun is shooting where it is aimed, ballistics considered.

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ill make a fraps video of it next time the beta server is up.

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