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Fairmile - Mid/Aft Gun Fire rate


ghostrider
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ghostrider

Are the mid and aft 20mm AA guns the same exact guns except that the aft is 2 guns bolted together?

Because they have very different firing rates; you can position the aft gun aiming up along the hull of the boat to fire only 1 of the dual cannons to observe the fire rate of only 1 of the dual cannons and compare that to the fire rate of the mid-ship cannon. The mid-ship cannon fires significantly slower.

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Are the mid and aft 20mm AA guns the same exact guns except that the aft is 2 guns bolted together?

Because they have very different firing rates; you can position the aft gun aiming up along the hull of the boat to fire only 1 of the dual cannons to observe the fire rate of only 1 of the dual cannons and compare that to the fire rate of the mid-ship cannon. The mid-ship cannon fires significantly slower.

is it actually slower or is the sound effect just slower?

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Both guns fire one after the other, but they do (as individual guns) vary independantly, and since all guns can vary + or - 5% even when identical, this accounts for the variation between each one in a "twinned" set-up like you are seeing.

They will never mirror each other exactly, there will always be some variation between each barrel. What will be the same is that they both have a variation of between plus or minus 1 -> 5%. So they will never exhaust their ammo at exactly the same rate all the time.

In real life such a variation is entirely expected to occur.

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Very weird. There is definitely a bug here if you take a look.

In data they both use the same standard "oerlikon" weapon which means they should have the same rate of fire but the effect is obviously playing twice as fast.

I'll add this to the ticket about the ammo count for that gun being fubar too.

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Actually the bug is that the soundfile for the single Oerlikon gun position is repeating at just over half it's actual firing rate. All the guns have the correct rate of fire, but in the single Oerlikon position (#4) you only hear 22-23 rounds fired for the 40 in the drum magazine. In the #6 position you do hear all 80 rounds (40 x 2 drums) being fired. So it isn't surprising it appears that their RoF is different when in terms of the rounds fired over time it is not. The fire sound is incorrectly cycling at a slower rate than it should be.

Weird. I don't think this is tied to the ammo counter feedback which is the result of the gun model being created in such a way as to not allow it to total both guns simultaneously or seperately (since the counter code was retrofitted years after the models were built and some of the models are quite different in art WRT how multiple guns were "mounted" on their DoF's) ... but the plot is definitely thickening and I don't know at this point if there is any possibility these fixes will make release of v1.31 with code and feature freeze about to fall on us like the Sword of Damacles cut free.

PS: this is how it has always been to my knowledge. Check the current v1.30 live version and you'll see the same thing. I suspect that if you could load up the first Fairmile ever built in whatever version that was, you'd see this way back then, before ammo counters even existed.

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Yeah that makes sense. The mount is playing a single fire sound even though they can get out of sync. Bad design.

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