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1.31.40 Still getting FPS drop when looking at trees


Bacon55
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Yes, that's obvious but not what I ment. I'm gonna try and see what does the most damage.

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Bringing this thread back

Yesterday when we were attacking Rochefort I setup a Mobile Spawn in the little forrest east of it.

I could barely get it in place because of the fps stutters and running from the MSP as inf was a pain the ***.. then I encountered a bunch of angry axis dudes that I couldn't even see because of the stutter..

The FPS drops to about 7-9 and doesnt move much from there. Get around 40 otherwise.

//Uberian 13th

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Bringing this thread back

Yesterday when we were attacking Rochefort I setup a Mobile Spawn in the little forrest east of it.

I could barely get it in place because of the fps stutters and running from the MSP as inf was a pain the ***.. then I encountered a bunch of angry axis dudes that I couldn't even see because of the stutter..

The FPS drops to about 7-9 and doesnt move much from there. Get around 40 otherwise.

//Uberian 13th

i spawned off the same ums uber and had similar horrid fps....could barely fire off my mortars

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There is one main thing that sticks out for me. The drivers in the top Dxdiag are from 2008.

I can't get 64 bit drivers for Windows 7 from 2008, so I can't test this hypothesis.

There's also the DX10 vs DX11 thing, but that shouldn't matter either.

The thing that sticks out is that you're running 1920x1200, the other is 1280x1024. They only have 57% the rendering to do, so in gpu-limited situations they could be expected to have 1.75x the fps you have.

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The thing that sticks out is that you're running 1920x1200' date=' the other is 1280x1024. They only have 57% the rendering to do, so in gpu-limited situations they could be expected to have 1.75x the fps you have.[/quote']

Irrelevant. I just went form 1280x1024 to 1920x1080 for no loss of fps, zoomed or not zoomed. My card: Radeon 4830. His card: GTX 260. My fillrate: 6.9 Mpixel. His fillrate: 16.1 Mpixel. In fact his graphic card is better in every aspect.

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Irrelevant. I just went form 1280x1024 to 1920x1080 for no loss of fps' date=' zoomed or not zoomed. My card: Radeon 4830. His card: GTX 260. My fillrate: 6.9 Mpixel. His fillrate: 16.1 Mpixel. In fact his graphic card is better in every aspect.[/quote']

Aye my framerate doesn't change even if I go down to ridiculously low resolutions, which is odd in it's own respect.

GPU is still running nearly 100%, if I run affinity to 1 core it's still 100%.

I wish WWIIOL used directx so I could use Nvidia's diagnostic tools, but alas the ones for OpenGl are terrible.

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Updated to 257.15 nvidia drivers.

Problem seems solved for me.

I'm going to try this again with a proper clean driver install.

In order to do this on Win 7 you have to enable a policy that prevents crappy old drivers from installing when you boot up after cleaning the old ones, just figured this out...

Tried with 197 drivers, will try with beta now.

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Actually I shouldn't say that, framerate has generally improved, but still a massive drop when looking at trees.

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What are your AA and AF settings?

Application controlled, although there is virtually no difference when I force them off, I gain maybe 3 or 4 FPS.

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I have the auto installed drivers when you load up which is 196.21 I think.

I get the hit when zooming in some towns, not all and definitely coped a big hit when playing at the bottom of a valley. It's not unplayable but noticeable.

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gophur,

this first patch after 1.31 release ... what did you guys do to the graphics?

I go to sleep one night after playing with a medium to low fps during gameplay...

wake up new patch is in and fps is now 20fps higher...

but the game world has turned into a bunch of billboarded bushes.

last time i logged on I could see a bush without it billboarding to about 100 or 200m.. it may have billboarded but I could see the bush as a bush.

today, the bushes at 30m completely billboard into a green blob...and so does any other object. I ran into a stug in open ground with my cmdr out scanning (not using binocs).. i DROVE into him.. from 500m it was a green bush.. at 100m it was still a green bush.. moments before slamming into his hull it switched from being a green/yellow billboard into a stuG.

With driver you can see this effect.. drive towards a bush thats billboarded while using driver without the zoomed view and it wont remove the LOD billboard until you almost crash into it.. yet cmdr zoomed view you'll see the bush perfectly starting 100m (like it was unzoomed last night).

Edited by skyfallr
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