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Stress Test Feedback - Wed. 05/26 5-10pm


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I would agree with the clutter, it got in the way, maybe 2/3 the height would be better.

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I would agree with the clutter' date=' it got in the way, maybe 2/3 the height would be better.[/quote']

after testing with LMG i would say 1/2 height minimum

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In an attempt not to start a debate here....

The clutter is FINE as it is now. In real life grass probably would cause some view obstruction. The tall grass is forced visible to everyone so if your hidden in it, your enemy can't see you.

Its like saying " Get rid of walking, because sprinting gets me there faster, and it takes to long otherwise" just because it makes things harder, doesn't mean you should get rid of it.

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In an attempt not to start a debate here....

The clutter is FINE as it is now. In real life grass probably would cause some view obstruction. The tall grass is forced visible to everyone so if your hidden in it, your enemy can't see you.

Its like saying " Get rid of walking, because sprinting gets me there faster, and it takes to long otherwise" just because it makes things harder, doesn't mean you should get rid of it.

This is FALSE. 100% FALSE.

In real life I can move a small tuft of grass, in real life I can do something about it. In real life I would NOT have to crawl all the way over a ridge and stupidly expose myself. In real life I could find a place without grass clumps in my face.

In the game, clutter is in your face 100% of the time. 100%.

And you should know by now that it is NOT RENDERED FOR YOUR ENEMY THAT IS 200 yards away!!

Good lord.

When you look a couple hundred yards away THE GAME WORLD IS A POOL TABLE. When your enemy looks at you from from a couple hundred yards away, you are lying in a 100% flat featureless plane.

We have been over this a million times.

You are ABSOLUTELY WRONG.

I am talking about CLUTTER, not tall grass. Who is talking about tall grass? No one.

THIS IS ABOUT THE CLUTTER.

Geez.

And your ridiculous attempt to analogize some stupid straw-man is PURE FAIL. Your "walking-sprinting" example is 100% irrelevant and pointless.

You have absolutely NOTHING relevant in your post.

NOTHING.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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1) Performance: Was good, although I didn't notice much of a difference in comparison to previous beta versions. Trees don't seem to cause as much of a FPS-loss anymore though, so that's great.

2)Crashes: Apart from the server issues we all had I only had one CTD after falling through a spawn building.

3)General impression: maybe you should post some rules of engagement for stress tests, a lot of players didn't seem to know that MSPs are not supposed to be attacked.

I think the lighting is too dark, even with good weather. I hope you'll take another look at this before release. Also please take another look at the sound-bug and consider changing or removing the near-miss sound effect altogether (it is a very unpleasant sound and after hearing it looped for minutes on end in previous tests I can't stand it anymore :) ).

The new terrain and buildings look great, as do the new effects (bomb explosions, burning planes). So much eye-candy at similar or better performance is really nice, especially since it goes along with some serious gameplay improvements.

4) I liked the fights but had to leave early due to the timing of your test (a bit late for us Euros).

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This is FALSE. 100% FALSE.

In real life I can move a small tuft of grass, in real life I can do something about it. In real life I would NOT have to crawl all the way over a ridge and stupidly expose myself. In real life I could find a place without grass clumps in my face.

In the game, clutter is in your face 100% of the time. 100%.

And you should know by now that it is NOT RENDERED FOR YOUR ENEMY THAT IS 200 yards away!!

Good lord.

When you look a couple hundred yards away THE GAME WORLD IS A POOL TABLE. When your enemy looks at you from from a couple hundred yards away, you are lying in a 100% flat featureless plane.

We have been over this a million times.

You are ABSOLUTELY WRONG.

I am talking about CLUTTER, not tall grass. Who is talking about tall grass? No one.

THIS IS ABOUT THE CLUTTER.

Geez.

And your ridiculous attempt to analogize some stupid straw-man is PURE FAIL. Your "walking-sprinting" example is 100% irrelevant and pointless.

You have absolutely NOTHING relevant in your post.

NOTHING.

____________________

Woah.

You need to take that passion to Off Topic.

P.S. Grass/radial clutter is fine as is.

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Good time last night. A couple of things.

Fell through the stair grating down to the ground when exiting spawn cps via the back stairs pretty much every time.

About half the time, maybe more, ctd when an airplane hit the ground near me, especially when spawned as aaa.

Rain seemed to be working better for me. I could see the rain at the same time as everybody else, and it didn't seem to be invisible after dark.

I loved the light level at night. Please keep as is or make it darker if the mood takes you. :)

I couldn't climb on top of FB veh spawn tent. Not sure if that's expected or unintended.

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1. The performance was good, didn't notice anything lagging, (quad core 6600 +Nvidia GTS 250+4 gig of ram and cable). World seemed a tad dark, could always turn up my gamma goggles.

2. Fell through a floor in a cp once, floor under me caught me. Next time berm that msp was parked in let go and I fell through the first layer to the main ground. Other then the server dropping all the time and the global connection issues, nothing to report.

3. I was impressed, the world is bright and colorful. Love the trees and terrain. Really going to change the infantry game. Gonna have to rabbit hunt germans if they don't run. The standing up in the trucks is cool as well ( though it was disable this go round ) and the capture system is cool, will even the odds on attackers trying to find inf capping. I think there will be a lot more trucks loaded with inf again. Like back before MSP's came out. So all in all should be cool. Would like to see allies get effective bombs, bigger load outs for something like the B17. Also customizeable inf load outs would be cool, you know take what you can carry, sort of thing.

4. I don't think its ready for release yet. 99% there (mainly connection stability issue), figure out that and you there. You know, like building a human, if you get 99% of the way and stop.....well ya get George Wya Bush!!! You'll miss that 1% for sure! I heard you guys are shooting for D-day anniversary, is that true??? Should be able to de-bush the release by then!

Peace.... or war.... what ever your prefrence

Scott70

XO -Rat Pack

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Woah.

You need to take that passion to Off Topic.

P.S. Grass/radial clutter is fine as is.

The OTards always make fun of me when I go in there.

And if you think clutter is fine as it is, you don't play infantry very much. Or else you're a zerger.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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I could run through trees (Virton) and got killed by invisible et. Things seem a little dark, but that could have been weather.

Love it.

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I logged in for about 2 hours last night.

I must say I like the new layout of the city(s). I think there are enough narrow passages and building cover so that an infantryman or even a truck can move about without using the main roads. I was able to drive my opel through a destroyed building's wreckage with relative ease. Some might say it isn't perfect, but urban combat will be much improved with the new release.

I had some issues falling through the earth when spawning in the armybase, and at mobile spawns. For the MS I developed a temporary solution: upon spawning in walk over the cab of the opel and you will be fine. The ragdoll renders well on my machine; a stark contrast to the first open beta in which I participated.

I have an Intel 920 at 2.67ghz, about nine gigabytes of RAM, and two radeon 4850's in crossfire. I ran two infantry accounts on the same computer, and was getting 40-50fps, will some jumps higher and lower. Personally I didn't experience any framerate issues with binoculars.

I launched plenty of smoke mortars and I like the new smoke clouds much better. I'm not sure what the developers did, but it is now possible for a rifleman to sit next to a truck and constantly give away ammo packs while being reloaded by the truck. To do this, all you need to do is tap "5" repeatedly; though I've tried this is not possible in 1.30. Whether this was deliberate or an unintended conseqence of other changes, I am in favor of it and would like to keep it this way.

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One other thing: some other players were reporting a "bullet whizzing sound" when my mortars were passing over them. I'm not sure if this is appropriate or if it needs to be changed.

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Some feedback about .44 Stress Test (other than the bugs already reported):

-.44 fixed the instant die on spawn bug for me, spawning works with no problems

-WOW the Flak shell explosions in the air look fantastic man

-Was thinking about the muzzle flashes from infantry first person very long and now I finally know what is missing...it is very simple. SMOKE. Every gun creates smoke when you fire it....atm there is absolutely NONE...

-not a single CTHL, just 1 CTD, GOOOOOD JOOOB!!!!!

-one time I gut a huge amount of shaking and the heartbeat sound, but stamina and health was full. I got stuck in this loop until I respawned.

-while raining as trooper when you look straight up the rain will vanish completely

__________________

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Everything has worked perfectly tonight. No CTHL, no CTD, no glitches whatsoever and performance has been good.

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The clutter is FINE as it is now. In real life grass probably would cause some view obstruction. The tall grass is forced visible to everyone so if your hidden in it, your enemy can't see you.

Its like saying " Get rid of walking, because sprinting gets me there faster, and it takes to long otherwise" just because it makes things harder, doesn't mean you should get rid of it.

The problem is that clutter isn't rendered at long distance, so you might be "concealed" in grass on your end, but to the enemy 100m away you're in perfectly open ground.

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The problem is that clutter isn't rendered at long distance' date=' so you might be "concealed" in grass on your end, but to the enemy 100m away you're in perfectly open ground.[/quote']

I wouldn't consider grass that doesn't go over your head concealment. The only grass i might hide in is the " non clutter" grass that is placed and that is forced on for everyone.

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I sorta like the rats attemp at making night look like day, for one thing it would make pilots and the glowing inf happy. Though maybe its a bit too bright.

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Performance: I was able to play on 2 totally different systems (hardware) and the game was very playable. System 1: Core2-Quad/2.4gHz. 3GB Ram, 8800GT/Win7Ult32. System 2: Core2-Dual/2.4 3GB Ram, GTX275, Win7Ult32.

The performance was around 30 FPS (Vert Synch= Enabled). The game was very playable. The beta felt more "complete" or close to it than last nights focus tests. I did experience (2) CTD's on System 2.

2 Crashes

I was running around the Tour AB, exchanging sporadic Grenadier and Rifle fire. I was connected for up to 60 minutes, but then had a sudden crash to the desktop with NO error message/warning. The CTD was similar to what is experienced to 1.30.x when you log back in following the crash, every army has red LOCK's next to the various personas. As with 1.30.x simply rebooting corrects the issue. But still just as annoying as in the current live build. I hope you guys knick that one prior to release.

General Impressions

I hope you guys detail how the new Speedtree's work. It seems like the overall graphics quality has improved, but looks less photorealistic (trees in particular). The weeds are ok, but improve dramatically when you get closer to them. I think I need to simply tinker with graphic settings. As for if the game is ready for release? I would say it's very, very close. Last night (Tuesday) I thought the game was too buggy for release. After testing for 2 hours tonight, it is very close. I see some minor tweaking that has to happen though to muzzle flashes. It seems way to easy to zero in on a hidden player. I found Vondoosh based on his firing flash, and I was AROUND the corner. I should NOT have been able to track down even his general location. I was looking west, he was NW + 400m (by his estimate).

Fight Quality / Capture

I engaged a few players at point blank range. They killed me in the instant they appeared. Probably not much more CRS can do about that. I had no chance to even AIM, let alone fire.

The capture which most will agree is the biggest and most important change since TOE's is pretty well done. Especially bunkers. I was able to lob grenades into the bunker windows from adjecent buildings. It will now take MORE than 1-2 guys to hold a bunker. This should make for some fantastic LATE stage battles over towns.

Since I rarely get to play this game, Giggy will now issue his final ratings for this RC of 1.31. Giggy uses * to ***** (5 being the BEST)

Performance: **** (4 stars). Persons who have dismissed 1.31 due to performance on their rig, should REVISIT the beta/RC and re-evaluate their decision.

Capture Changes *****(5 stars). This will add a whole new dynamic to the game. But we REALLY won't know how it plays out for a few campaigns.

Graphics *** (3 stars). The graphics have improved. Period. Many more buildings, though a buddy of mine who works for Industrial Light and Magic was critical of the texture job ( when viewed from a distance).

Stability **** (4 stars). I would have rated this 3 stars yesterday. I didn't fall through any floors, so long as my tank doesn't get sucked into the earth SW of Ciney next month, I'll say the 4 stars are earned by CRS.

Physics **** (4 stars). Aside from an occasional grenade sticking to a ceiling, I like the bounce factor and how this "feels."

INF combat ****.1/2 (4.5 stars) I like the blood splatter, the animations are very well done. Removing the ability to zig-zag while sprinting is a HUGE improvement. More room for improvement of course, but much better playability.

1.31 improves upon 1.30.x and that's the bottom line. Thanks for the opportunity to comment at this stage of the development.

Darin "Giggy" Inda

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You need to slap your buddy and tell him its a military simulation game.

Graphics are 4 stars. Few war sims can match wwiiols graphics.

Physics are 5 stars. ragdoll in 1.31 make the infantry more alive.

Performance 3 stars. Though quite playable at 18 fps ive generated so much hatred towards zoom.

Capture 4 stars, yay we now have a chance to cap a cp without having to ninja all the time.

stability 4 stars. Since today the game rarely ctd

Inf combat 5 stars. whole new game that I will very much enjoy

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The bullet whiz/lazer sound is a bug which I always thought was Mac only, but isn't.

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The bullet whiz/lazer sound is a bug which I always thought was Mac only' date=' but isn't.[/quote']

It was Mac only until 1.31. Might be related though to the fact that we cant select hardware sound in settings. I get it with the software sound. Bit of a pain if you got x-fi sitting idle.

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It's been there on PC's before as well, just very rarely. I've had it once in a while throughout the years I've played, on all my rigs.

But, it's been very very long between them.

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Overall playability factor is a "GO"!,Greenlight to proceed the approach&landing.

Minor adjustments due;tone down the smoke effect,fire flash muzzle fire.The world is dense and alotta objects to render.Radio clutter needs to be adjusted.Too damm dark(.44 to diminish that,I believe&hope).

The capture system will be a headace,when full force server population is attained.Ever ending spawning EI,will kill the cap and annoy players.Death penalty should be looked into

really hard(for everyting spawned in).

Ideally,no fire zone's should be limited to adjacent,linked town/depots,IMHO.At least for the game launch,if deemed necessary,expand it throughout the release fase.

Playability above all eye candy features.We are here from day one,supporting and playing with sometimes,odd cartoonish scenarios.The core of the game feature and how its played,is that kept us here and commited to be your customers this long.50/50 percent capper/defender chances are all we want,and expect.

On a side note,for a mid term task,remodel the radio room(like bunker)for a real combat scenario and fun factor enhancement feature for players.

You guys have done a mighty damm good job! Every last effort is dearly appreciated by us all,really!

I would say yes to playability in the game as it is.

S!

Speed

PS.Since I am soundly against campfest tactics,my main concearns are related to the enjoyment factor.Tank fest in AB,bionic ears,EA zergalino's over FB's/AB's should,in the long run,be dealt with for the sake of the game.

Edited by speedbird
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Couldnt log in. The patcher didnt work. Kept sending me to a page telling me my password was wrong.

You like people to stress test, you really should fix the basics 1st.

Hmm. Didn't see any other complaints with this. If your password was right, might want to mail BLOO.

I'm not sure what the developers did' date=' but [b']it is now possible for a rifleman to sit next to a truck and constantly give away ammo packs while being reloaded by the truck. To do this, all you need to do is tap "5" repeatedly; though I've tried this is not possible in 1.30. Whether this was deliberate or an unintended conseqence of other changes, I am in favor of it and would like to keep it this way.

I'll be sure not to ticket it.

Great feedback. Thank you guys. I'll send this along.

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