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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.31.0.43- Mortar Near miss


Jizzyjaz
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Standing near a mortar (within 100m) causes the near miss sound to play every time that it fires.

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j0rdi and I testing just now and can;t replicate. What's your sound settings?

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I notice this sound any where between launch and target of round.

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Comp Specs

OS - Win XP Pro SP3

MB - Microstar AMD2+ NVIDIA 780a K9N2 Diamond MS-7375

MP - AMD Phenom 9950 Quad-Core Processor

Mem - 4GB

Vid - MSI T2D896 NVIDIA GeForce GTX 260

Sound - Creative Labs X-Fi Titanium Pro

HD - WD Velociraptor SATA 300GB, 10000 RPM, 16MB

PS - Ultra Xconnect 550W

1920x1200 32 60Hz

Cable Modem

Keyboard - Saitek KU-0148

Joystick - Thrustmaster HOTAS Cougar w/uber mod & Hall Sensors

Rudder Pedals - CH Pro Pedals

Gamepad - Nostromo n52te

Head Tracking - TrackIR 3 Pro

Mouse - IRazor Daimondback

DxDiag.txt

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Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)

System Manufacturer: MSI

System Model: MS-7375

Processor: AMD Phenom 9950 Quad-Core Processor, MMX, 3DNow (4 CPUs), ~2.6GHz

Memory: 2816MB RAM

DirectX Version: DirectX 9.0c (4.09.0000.0904)

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Display Devices

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Card name: NVIDIA GeForce GTX 260

Display Memory: 896.0 MB

Current Mode: 1920 x 1200 (32 bit) (60Hz)

Monitor: SyncMaster 245B(Digital)

Driver Version: 6.14.0011.7742 (English)

Driver Date/Size: 11/18/2008 18:32:28, 6052736 bytes

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Sound Devices

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Description: SB X-Fi Audio [0001]

Driver Version: 6.00.0001.1344 (English)

Date and Size: 8/6/2008 23:02:42, 534808 bytes

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