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AI


jw
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AI seems particularly lethal in 1.31, harder to find as well, is this by design? Do we really need more efficient AI, since we now have new cap mechanism and its much more difficult to one man ninja cap. I wish there was no such thing as AI, but Im not going to make that argument, I know its never going away, was just wondering if it has been made more effective for a reason

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No adjustments, changes or work were done to the AI during this development cycle. Are you able to replicate a bug with the AI ?

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No adjustments' date=' changes or work were done to the AI during this development cycle. Are you able to replicate a bug with the AI ?[/quote']

Im not aware of a bug, it just seems to me, they are more accurate and harder to locate, are there not more of them now?

Edited by jw
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Towers are much bigger if anything, so are easier to find.

The only issue I see would be newbies thinking that its actual 'ei' in the tower or behind the sandbags.

It looks so much better though :) Love the towers

I was going to do new ai maps but the old ones will still work seeing as the positioning has not changed

Edited by khbigjoe
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You are not alone in thinking the AI seems rather effective in the beta. I had a ton of trouble with it last night, so I'm a bit suprised it hasn't been tweaked.

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The reason it seemed more effective was probably the the Axis MSP was due east of the city in yesterday's test, so many people approaching town walked right up to the east-facing tower.

Often AI is taken out by tanks early in an attack, so the lack of tanks in the tests might be another factor.

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All I know is I could work around them before, now it seems much more difficult, And they seem to repair themselves much quicker now. Since we now have a new capture method making it much harder for a mole to ninja cp, couldnt the AI be dumbed down a bit. Loving the game, Hating the AI

Edited by jw
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I was .all chatting about this lastnight. As a disclaimer, in the live sever, I have never felt that AI was unfair, nor have I ever claimed that AI shot me through berms. I understand that this is beta, and you want the best information possible. So this is not a cry baby / whaa / AI killed me post. I will try to recount the events as close to accurate as possible.

At Brugge west CPs, Allies had an MSP set SSW and to say that the MG AI right there was wonky would be an understatement.

In the live server, there is a slight delay before it starts firing and the first few shots are rarely if ever on target. You essentialy have a small chance to get away or get behind a berm to wait for the AI to reload then make a run for it.

At that MSP in Brugge, there were bullets coming at you before you could even fully spawn in. Not that load time was any longer than live game, it was just THAT instant. It's never like that in live game. There were 5 or 6 of us spawning over and over to try to get away from it. Once, I actualy did get away to the cover of a berm about 10 meters to the side of the MSP. Now here's the wierd part. While I was off to the side behind that berm, the AI never once, even for a split second stopped firing at me. But at the same time, it was mowing down people who were still trying to spawn the MSP. Bullets were pelting the berm I was prone behind non stop. I turned towards the MSP, watching Inf get cut down. A nono second after I watched one Inf die to the AI, it also killed me behind that berm. Yes, I said that, it killed me behind the berm. Clearly. And the MG NEVER stopped shooting, not even for a second. No reload time, nothing. It never stopped shooting.

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I also heard a few reports that the AI MG never stopped to reload, just non-stop firing.

____________________

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Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

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indeed he's one of the few voices of common sense on these forums

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

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The only thing worse than being talked about is *not* being talked about.

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Now here's the wierd part. While I was off to the side behind that berm' date=' the AI never once, even for a split second stopped firing at me. But at the same time, it was mowing down people who were still trying to spawn the MSP.[/quote']

Remember that AI is done on the client side of things. While you see it shooting at you, others can see it shooting at them simultaneously. You can't "distract" the AI for another player. It's also why you sometimes see AI still up that other players insist are destroyed (this is actually a different problem where your client failed to receive the state change).

Edited by binky
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In 1.30 you can sprint perpindicular to the AI LMG position while it's shooting at you and be 99.9% sure it won't hit you, while jogging will get you killed rather quickly. In 1.31 even sprinting will often not save you from being riddled with bullets. My experiences are with the LMG AI in the sandbag position, and not the LMG towers.

As noted above, first shots often kill you instantly in 1.31, while 1.30 it's nearly always off target, allowing you to react to being spotted by the AI (which is nice since it sees you through 2 rows of trees and thick bushes etc).

And no, I'm not one of the AI haters.

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It felt yesterday that the AI tower would not stop and reload when it was shooting at me. By AI tower, i mean the sandbag AI Mg's.

I haven't fully tested this in a more controlled setting, so it could just be my perceptions.

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Yeah, zero changes to the AI behavior. Just double checked the dates on the files.

In January we changed a sound file on the 20mm.

Before that, nothing since 2008.

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Yeah, zero changes to the AI behavior. Just double checked the dates on the files.

In January we changed a sound file on the 20mm.

Before that, nothing since 2008.

I heard MANY complaints about not being able to destroy AI last night. Maybe tonight i will investigate further, just to be sure.

:-)

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The AI in game last night were unkillable. KFS1 told us we had to shoot the person not the gun, but unfortunately nothing would work, i bombed the aa ai outside of unkel, to no avail for a half hour. That stuff is rock solid.

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The AI in game last night were unkillable. KFS1 told us we had to shoot the person not the gun' date=' but unfortunately nothing would work, i bombed the aa ai outside of unkel, to no avail for a half hour. That stuff is rock solid.[/quote']

Ditto, couldnt blow up the Deal AI pits near the harbour with a British destroyer.

Towers went down, the new mg and aa pits didn't.

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Last night i couldnt kill it with a 57mm i emptied my entire atg on it *and no it wasnt our own ai tower i was 20feet from it*. Also it is more deadly then ever and can get ya behind berms and buildings and everything else now and then. The other thing was i landed a c47 behind a mountian and aa ai shot right through it with deadly aim.

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Can blow AI. There may be some that are unkillable but that is a strat issue.

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