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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.31 Problems and impressions


vecchio
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I like many others experienced the "falling through the floor" bug when spawning in. I fell from the top floor of a depot to the bottom floor and died when I landed. It also happened when I spawned at a ms, but only if I moved right away after spawning. If I gave it a second and moved carefully after I spawned I didn't fall through. The other major thing I noticed were the sound bugs. I believe it was just the sound effect when bullets were whizzing by that had a problem. It almost sounded like it was playing backwards, and ultimately it sounded like some odd laser or something. I also experienced some CTHL's, CTD's, and other random problems. I do think 1.31 is a great improvement, and is definitely a step in the right direction, with the exception of adding tracers to lmg's. I understand that something had to be done with lmg's to make them less of a smg, but adding tracers is going to kill it. As soon as you fire the whole world knows right where you are. I did notice that the muzzle flash is a lot higher, and it does shake a lot more when fired making it less accurate, but I think those changes are enough. Making the ammo of a weapon a detriment to that weapon makes no sense IMO at least.

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