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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Constructive Opinion


wooker2
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Cats in 1.31, I'm bitterly confused since cats were not invented until the late 80s when everyone was tired of beating their kids.

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Hey DOC' date=' have you guys ever considered making the spawn delay global or mission-wide, not individual? Also, make it so that [u']both sides have it all the time, but it changes based on overpop.

There are a number of advantages I can think of:

1. everybody is waiting for the same timer....less individual and more group feel

2. All the people waiting for the spawn timer would spawn in together, which would encourage teamwork and sense of "in it together"

3. You would rarely have to wait for the full amount, and often almost none of it.

4. The time waiting together could be used to plan what to do when you spawn. If ever you were to put in some kind of visual aids for planning on the map this would be a great time to show it, as it could make it fast and easy to quickly explain the plan to the other people in the queue.

5. NO MORE LINE OF ANTS (or at least a lot less likely)

6. WAY more realistic looking battles, if used to full effect. I would recommend having different timers for different unit types if possible. For instance, make the spawn timer for aircraft longer than infantry. One great idea for air and sea would be to make the spawn in be every 10 or 15 minutes, so that a player could know when they could spawn before even launching the game. This way, when you log in at 5:13 (15 min timer) you can be certain that you'll spawn in in two mins and almost guaranteed to spawn into a group that you can go fly with instead of taking off alone.

I played the beta last night, and the game is looking great, but I hate to say that I still found myself lamenting the line of ants. The only battle happening at the time didn't have an MS inside 1km. Every single spawn-in was to a long run and a line of ants, followed by my eventual death from far away sources unknown. That is just not really fun gameplay, and I couldn't help wondering what % of first time players get exactly that experience.

Lately I have been playing Red Orchestra a bit and this exact concept is used. That game is more shoebox/arcadish compared to WWIIOL, so there isn't a ton of planning to do, but just spawning in together makes the gameplay way more fun, because the enemy is also spawning in this way and when you encounter them they are in a group, so you get group-on-group combat. In that game, the wait is actually rather innocuous, and when you spawn in you are rewarded for the wait with teammates at your side. When you spawn in that way, odds are good that some of the guys spawning with you know where the action is, so you can follow them. In WWIIOL, you are rewarded for the wait with a lone spawn-in, a run to where you hope the action is and encounters with lone enemies.

I honestly feel alone when I spawn into this game much of the time. Invariably when I spawn in in this game my teammates are all spread around and I can't easily tell where I should go.

I know, some people will say "get in a squad!", but should the game be designed to only be really fun if you're in a squad? I think this is such a cool game, but whenever I try to play it I get that experience and get bored and discouraged and log off.

Umm dude seriously what u been smokin on??

Lemme see here Ooh I only fly let me wait 15 mins to get a plane or ohhh let me wait 5 mins to spawn inf. That is to be honest the Dumbest idea i have ever heard. people hate delay now at 1 min you think 15 mins will make the pb happy man u crazy.

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Softcaps shouldn't happen, and moling a large city should be very difficult... This game isn't about individuality, you try to lone wolf... you die. Simple as that. That is the way it should be.

People lone wolf enough as it is, and battles are lost because of it.

Lonewolves should not be slaughtered, remember this is a game...... low pop especially its hard to find a group. Also softcaps will always happen as long as both sides blitzkrieg, you have towns pocketed they shouldnt take 1.5 hrs to cap 1 town

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Umm dude seriously what u been smokin on??

Lemme see here Ooh I only fly let me wait 15 mins to get a plane or ohhh let me wait 5 mins to spawn inf. That is to be honest the Dumbest idea i have ever heard. people hate delay now at 1 min you think 15 mins will make the pb happy man u crazy.

Well, you're obviously an idiot or did not read the whole idea. You just got to "15mins" and lost it. Maybe its five mins, which is nothing in the context of a flight. Virtually every online game I have every played had some kind of wait and nobody biatches about it and the benefits of it are huge.

The other KEY point you missed is that the timer is global, so if it was 5mins you would have the highest odds of waiting about 2.5 mins, and it would be rare that you ever saw the whole timer. Sometimes you'd have bad luck and die right as the timer was re-setting, but other times you'd die just before the timer was done and wait almost no time at all.

The point is what happens when you DO spawn: you spawn in with other people instead of all alone

Ok, you could say "I don't care, I'm in a squad, I will join up with them", but fitting everything into YOUR story is not the point, the point is the effect on gameplay as a whole.

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