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DD Issues #4219


fruitgum
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Just got off some meaningful play with DD out of Dover.

Having a lot of issues with :

Invisible EDDs - 1st u hear shell impacting noise - there are no visual clues (impact smoke and fragments or shells landing in the water) U start ticking and then u flame uo and sink.

I tried this several times - on one occassion an edd "appeared" at 3k then everything worked properly - shells hitting water splashes etc.

I changed Nvidia setting to Global default and application controlled for all aspects and logged in.

Occassionaly had shell hit noise - but also had a preiod of sustained concussion effect (not experienced in the previous test) (I would say 2 minutes continuous felt in every posn). This eventally stopped - no damage to ship.

I finally found an edd at 6k distance and enagaged - I flammed and sunk him but noticed his shots were not hitting me - or generating splashes within visible distances - either his aim was miles off or a bug.

Then I went to visible distance of Deal spawn point - fired and hit an EDD sat there - good hits - no flame up and no return fire, no kill. (is this to do with no kill spawns ?)

I then shelled a second edd further away (about 1k) with good hits, no return fire & no kill.

After a while I got hit by shells that were not visibly coming from either of the 2 previously mentioned edds - felt like invisible edd thing again (no visible splashes in water or hitting visuals)

I filed a bunch of .reports at the time.

I do not know if any of this is my rig (just went from XP 32 bit to Windows 7 64 bit) but it would seem structured testing is required.

Those of us who have regularly played Naval over the years knows that when it comes to patches - DDs seem to be the victim of a lot of unintended consequences (DDs pop into view at 6k, Dying with out serious damage, unsinkable DDs after being either shelled by multple ships or bombed, etc.) + naval is underfunded.

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The one bug I've been able to confirm is that when shells land farther than 500m away from another ship, that other ship cannot see the splashes. You can see the tracers and follow them in, but they just disappear into the water. You also hear a 'woosh' sound like they missed long, but there are no splashes behind you. From the firing ship's perspective, you can see the shells land short just fine, it's the ship you're firing at that can't see them until they get really close.

There's also a potential bug where you cannot see torpedoes fired from another ship. Perhaps it was just because we were two friendly DDs, but when we fired torpedoes at each other from about 5km range we could not see the other guy's torpedoes in the water or see when they hit us and exploded, even though the firer could see his own torps in the water and exploding on contact.

If the beta server could be setup like it was over the weekend where the Germans have half of England that would be great, because then we could spawn at the relatively close deep water ports to test how things render from enemy ships. I do actually recall in .44 that shells landing short had the same bug, so that seems to be well confirmed, but torpedoes were not tested by me then so that's the big one.

EDIT: A third issue I forgot to mention is that when looking rearward with the #7 mains the rangefinder doesn't work within the first few degrees of arc, it returns erroneous range data. I can't say exactly how many degrees, but you basically have to get the rear flag post or whatever that thing is mostly out of sight one way or the other before you can get a good range.

Edited by oo6oo7
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OK, ticketed main gun and torp effects not rendering at long range from shooter.

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