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Squad op stress testing 1.31 on beta


zeta
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Here are various finding of varying severity in no particular order:

- Beta server has lots of problem with invisible enemies and friendlies (might be because of the server, not the code...)

- New forest:

Very difficult to tow guns inside the new forests/treelines. Paks go under ground very easily and one time HT jumped 10 m in the air and came down upside down when trying to drive over one of the new berms

- In a big forest W of Gembloux I could drive through the trees

- FB veh can still be taken down with 4 charges

- Sometimes when spawning equipment to FB vspawn that is slightly "not solid ground", equipment appears upside down right at spawn

- Brigade list can not be seen on the map if you have disabled tooltips

- Select FB on the map, zoom in -> map jumps to origin town

- It was reported several times that under some circumstances people will have constant concussion effect, with nothing firing/going on -- could not identify any common factor

- The box where you should see all equipment that is onboard a transport plane/truck you only see a very small portion of what is really onboard

- Paratroopers die after jumping (sometimes they don't!), some can not jump at all

- Once when I died as inf I went to deathcam; but to squadies I was still visible and had SMG firebug. Then EI came and killed be "again"

- We capped the only AB in Mechelnheim -> allied brigades fell back, but all FBs that opened were axis (should have been allied)

- Enter World -bug still exists if equipment you are trying to select has been already taken (reserving equipment does not work) --- and sometimes it just doesn't work for other reasons, possibly related to having a spawn delay

Edited by zeta
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Off the above I'd like to highlight

- Incorrect FB ownership after a cap

- Paratroopers dying instantly after jump

- Problems with new berms

- Concussion bug

- Missing "onboard" -box contents

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