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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Feedback - Open Testing


GOPHUR
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YES!

Thank Gophur!

Your eyes are at the pop-up height all the time now, so you can see over stuff without having the pop-up animation occur in 1st person. This is a VERY GOOD thing!

It means you don't try to aim and suddenly lose your target to some obstruction.

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Ah right, didnt know the eye height had changed to raised level, well thats good, i did like the pop up though, it did need work though, hopefully they can work on it more and re-introduce it, with a user variable setting etc..?

EDIT: I also noticed the concussion bug was still around, not as bad as before, but could be seen as a big issue! Respawn seems to fix it, and it seems to trigger randomly.

Edited by geckopow
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Ah right, didnt know the eye height had changed to raised level, well thats good, i did like the pop up though, it did need work though, hopefully they can work on it more and re-introduce it, with a user variable setting etc..?

EDIT: I also noticed the concussion bug was still around, not as bad as before, but could be seen as a big issue! Respawn seems to fix it, and it seems to trigger randomly.

I think the pop-up animation still happens with your avatar, so you'll see other players do it. And they'll see you do it. It's just that your eye height stays the same. The actual change in eye height we had before was bad since it caused targets to disappear behind window frames, stairs, bush leaves, tree branches, truck chassis, you name it.

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motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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Iam first time at Beta and i say WOUW ! U did a well job

in german i say

Ich bin sprachlos, dickes WTG ; )

and sry for my english

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Played several hours Friday night everything seemed to run and feel fine did not encounter any bugs or glitches played in and around Dinant.

The only thing to speak off was my connection to the server seemed to change was a message in the chat window everyone warped around for several secounds then went back to normal it seemed to change connections without me loosing connection.

Was a great night it looked ready to roll.

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I think the pop-up animation still happens with your avatar, so you'll see other players do it. And they'll see you do it. It's just that your eye height stays the same. The actual change in eye height we had before was bad since it caused targets to disappear behind window frames, stairs, bush leaves, tree branches, truck chassis, you name it.

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Ah right thanks for clearing that up, it does seem to effect 3rd person, and what you say explains why i dont notice anything in first person, the site could be raised when prone a little though, as clutter can block your view quite badly...not too high though, since if you were in a bush, then a leave would appear blocking your view.

Still can't deploy lmgs in most of the top floor windows either, i thought they had sorted that out!?

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It's overcast in-game right now, seems dark/hard to see

FPS are good GTX274, 3GB RAM, XP, etc..

A stutter switching from binocs? maybe if you try to aim too soon after changing.

It's been a slugfest, great infantry play

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christianr

It looks excellent. I love everything about it. The terrain is amazing, I can properly tank now. Infantry have less cover but in a good way. The little patches of trees with the fallen one or two is great. The gas stations I quite enjoy to. I stumbled on one today and had to take a look around. Watching an EI crumple to his death and fall from the top of a church tower never gets old either.

Great work guys. You did one hell of a job. I just hope I can still play when the entire player base is on.

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Nightime is way too bright when its a clear sky. :confused:

Night time is way to bright when it's overcast as well...

But, we've already been there :P

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