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[.46] terrain weirdness n of sedan #4215


lutorm
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I .reported this too, so you should see the exact location, but on the south-facing slope N of sedan, the terrain is all f.ed up. There are multiple layers of floating ground tiles. It's sort of directly N of the Sedan AB, where the forest starts.

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might want to double check that - i was in that area hunting KFS1 for quite a while tonight and saw no errors.

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It's there. Go to 49.43.36N, 4.56.28E. Totally f..ed up. And in some cases, you walk into it and get stuck, like quicksand.

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Realigned those two vertices, internally fixed, requres terrain to be patched (not urgent just rquired)

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One more, just .reported. W of ciney-feschaux fb, at 50.12.22n, 4.56.54 e. Looks very similar.

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one more, at 50.13.55n 4.54.25e. They always seem to occur at the forest borders.

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Oooo ... replication based on commonality (forest borders) ... this is reporting I like as it points to causality and prevents the chasing of ghosts.

Nice, thank you and will ticket.

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Realigned those two vertices' date=' internally fixed, requres terrain to be patched (not urgent just rquired)[/quote']

Wasn't a terrain fix. Art issue.

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Oooo ... replication based on commonality (forest borders) ... this is reporting I like as it points to causality and prevents the chasing of ghosts.

Nice, thank you and will ticket.

I know it said fixed next release, so I hope that was a global fix because there are more and they look just like it. One more at 50.2.8n 5.2.34e, one at 50.0.21n, 5.4.25e. It's always the forest edge with a large bank on it, so it seems that little module is wrong.

And the last one flipped my 232 so now I won't drive around looking anymore... ;)

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While we're at it, there are trees floating in the air near dinant at 50.14.45n, 4.55.19e.

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While we're at it' date=' there are trees floating in the air near dinant at 50.14.45n, 4.55.19e.[/quote']

Halleluyah Mountains of Pandora ;D

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