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Turning while running


tazz
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Good idea but cut the disabilitaing effect to half of what it is. It's a little too much.

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Its easy to get used to, doesnt bother anymore. Same goes for others I think. I dont how much half is but anyless can only create more annoying warping IMO.

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Its a PITA' date=' other games don't have it.. its a little too realism[/quote']

Theres less warping in other games, cmon you know its a pain to snipe ei that are warpin all over the place.

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Theres less warping in other games' date=' cmon you know its a pain to snipe ei that are warpin all over the place.[/quote']

Does this fix warping?

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Does this fix warping?

Ya much easier to hit ei now, all thats left is to fix the running while prone issue.

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Ya much easier to hit ei now' date=' all thats left is to fix the running while prone issue.[/quote']

sweet... -_-

Not that im really complaining but to be honest, I find that I get sniped from orbit all the time when I play infantry. Now that its easier I might as well just not bother spawning infantry.

Or tanks, I get 1 shotted or sapped in those all the time as well..

Or DD's, once a shell lands near me I can't aim for crap and I just die, like I do in tanks, or infantry.

/emoemocutcut

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You can just strafe while you're sprinting forward and accomplish the same thing as turning (unless your intent is to run around in a circle.)

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Theres less warping in other games' date=' cmon you know its a pain to snipe ei that are warpin all over the place.[/quote']

For 5 years ive dealt with that ****......FIVE YEARS...im still in rehabilitation from my last breakdown.

Gotta go the nurse is giving me that "WTF U DOING" look

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Turning corners is entirely too slow. I can understand slowing it down some, but its ways too slow now. When I go around a corner my Habu mouse is slid about a foot in either direction unless I pick it up and move it just to get around the corner.

It's easier to snipe or shoot ei now??? Last I checked it wasn't suppose to be easy. I for one didn't have much problem killing ei and I RARELY saw an infantry warp. I can't even remember the last time I missed a target because he warped. Nevertheless, it would be better to increase the ability to turn corners without feeling like you come to a stop. Right now I try to take corners WIDE to reduce how much I have to move my mouse to round the corner but even then it requires a lot of work.

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sweet... -_-

Not that im really complaining but to be honest, I find that I get sniped from orbit all the time when I play infantry. Now that its easier I might as well just not bother spawning infantry.

Or tanks, I get 1 shotted or sapped in those all the time as well..

Or DD's, once a shell lands near me I can't aim for crap and I just die, like I do in tanks, or infantry.

/emoemocutcut

infantry blend in background better than befor so u might nt have to much of a problem with it plus if u crouch you can turn better when moving think you run a lil slower tho

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forgot to say smoke completely blinds u walking threw it and give better cover as a screen of it ww2online might become more sniperonline but in that process it will encourage more infantry teamwork play, which i think crs been trying to influence for a long time

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Current implementation drastically affects infantry gameplay. That being said, I wouldn't expect any changes until after release. Once more folks that truely play infantry, and I don't mean snipers, get a feel for the change and let their opinions be known, then we can request / suggest a resolution if need be.

In considering whether or not this is an issue that needs addressing or if its just a complaint by a few, I think there are some important points to keep in mind.

1. Infantry are the easiest unit to kill, and can be killed by any other unit in the game.

2. Infantry are required to take an objective, all other unit types are optional.

3. Ratios of static vs active infantry units in game. How many infantry actively work an objective as opposed to how many will remain static as snipers or mortars etc.

4. How the new capture mechanics, bunker layout changes will affect infantry gameplay / teamplay requirements.

The way I see it, 100% of the infantry gameplay is affected to fix the warping issue that is a problem a very small percentage of the time.

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Turning corners is entirely too slow. I can understand slowing it down some, but its ways too slow now. When I go around a corner my Habu mouse is slid about a foot in either direction unless I pick it up and move it just to get around the corner.

It's easier to snipe or shoot ei now??? Last I checked it wasn't suppose to be easy. I for one didn't have much problem killing ei and I RARELY saw an infantry warp. I can't even remember the last time I missed a target because he warped. Nevertheless, it would be better to increase the ability to turn corners without feeling like you come to a stop. Right now I try to take corners WIDE to reduce how much I have to move my mouse to round the corner but even then it requires a lot of work.

Really?? You never had an ei smg forinstance running head on towards you, spots you and stars zig-zagging towards you warping unpredictably in either direction extremely fast due to the insane turn speed whilst sprinting?

its a known issue and 1.31 turn speed plus smoother inf movement in general has gone a long way to fixing this.

I for one as a mostly rifle user am happy to cope with slow turning so I dont have to deal with that crap ever again.

BTW many games decrease turn speed whilst in sprint mode - e.g Call of duty

Its only weird for people because were used to how it is in 1.30

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It works splendid!!! :) No lagin EI last time i played on beta server. I played as inf, got used to it fairly quick, no problemo!

Dont change it CRS, please!

Edited by chanss
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It works splendid!!! :) No lagin EI last time i played on beta server. I played as inf, got used to it fairly quick, no problemo!

Dont change it CRS, please!

hear hear!

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For 5 years ive dealt with that ****......FIVE YEARS...im still in rehabilitation from my last breakdown.

Gotta go the nurse is giving me that "WTF U DOING" look

I'd love to hear of this MMO FPS that has less warping.

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I'm pretty sure we're discussing two different mousing issues here.

The new mouse speed is fantastic for me. It slows down the turning speed while sprinting just enough to make it more realistic but not molasses. It seems more logical, I guess, and I easily adjusted. In fact it's much easier when taking fire since I won't freak out and risk an epileptic seizure from rapid view movement.

Several squaddies, however, are complaining about VASTLY different mouse action in 1.31, similar to what I'm reading here. As in, their mouse sensitivity is a tiny fraction of what it was in 1.30, meaning it just drags ***.

Hell, my only issue is controlling my wrist since the faster I move the mouse the faster the view. Hmmm, is that related to Windows weird 'mouse acceleration' feature?

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Turning corners is entirely too slow. I can understand slowing it down some, but its ways too slow now. When I go around a corner my Habu mouse is slid about a foot in either direction unless I pick it up and move it just to get around the corner.

It's easier to snipe or shoot ei now??? Last I checked it wasn't suppose to be easy. I for one didn't have much problem killing ei and I RARELY saw an infantry warp. I can't even remember the last time I missed a target because he warped. Nevertheless, it would be better to increase the ability to turn corners without feeling like you come to a stop. Right now I try to take corners WIDE to reduce how much I have to move my mouse to round the corner but even then it requires a lot of work.

This is only in effect while SPRINTING, not jogging, so turning corners is fine the way it is.

You can't turn corners while sprinting. Go try.

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This has drastically effected infantry game play and that in a very good way.

two thumbs up.

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Really?? You never had an ei smg forinstance running head on towards you, spots you and stars zig-zagging towards you warping unpredictably in either direction extremely fast due to the insane turn speed whilst sprinting?

its a known issue and 1.31 turn speed plus smoother inf movement in general has gone a long way to fixing this.

I for one as a mostly rifle user am happy to cope with slow turning so I dont have to deal with that crap ever again.

BTW many games decrease turn speed whilst in sprint mode - e.g Call of duty

Its only weird for people because were used to how it is in 1.30

So why do you think it's useful to not be able to turn a corner of a building without running in an arc with a 10 foot radius? That's retarded and doesn't belong. It's too extreme and needs to be modulated some.

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it's a playability issue, and we are trying to arrive at what we think is the best compromise given there are always going to be 3 different criteria to satisfy at the same time, and 17 diferent opinions as to how best to do it

BTW, if you measure the radius of the turn you make at a full bore sprint you might be amazed at how large it really is, and i mean full bore sprint not a jog

i wouldn't be at all surprised if it had a five foot radius which IS a ten foot circle

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christianr

Yea its a ***** at first. Took me about 2 days to get used to it. Although turning corners does suck ***. Especially with an ei chasing me. I cant ever get through the damn door I just hit either side of it.

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