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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

to low range for hig res LOD trees


Hinfoos
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range 1100m

this is what the commander sees with low zoom in the crusader.

ww22010-06-0418-40-44-27.jpg

and this is what the gunner can see on max zoom

ww22010-06-0418-40-40-28.jpg

so what am i trying to say? u cant see very far with the gunner only and spotting a et or whatever with commander forces u to guess the spot with gunner and check with commander after each shot if it hits.. and try to remember "where"

on the blurry2D thingy u aimed at the last spot and the correct aim..

and for players who play with commander down? hmm

sucky IMO

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or at least make the 2d LOD texture the same size as the higher res one...

or maybe even better to remove the 2D texure when using zoom.

Edited by Hinfoos
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It has NOTHING to do with "don't care" it has everything to do with compromises we need to make that others often don't care to consider even though at the same time, these compromises cannot NOT be considered as developers and as those who have to maintain the business.

Only in dreamland is nothing outside of pure desire worthy of consideration.

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