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CCC settings to improve FPS.


stdyhand
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I can't guarantee the same results, but I got a huge improvement in FPS by trying the below settings.

AA: Use application settings

AF: use application settings

Mip Map detail: Highest setting: QUALITY

Wait for verticle refresh: OFF, unless application specifies.

AAA: lowest Performance

In game settings were all rag doll effects enabled, muzzle flash and smoke enabled, water shaders enabled, water reflections disabled, specular and filtering disabled as well. I had visible player limit on medium and shadows on low.

I was dragging down into low 20's and sometimes teens. With the above settings I manage toget 30-50 FPS on average with a decent fight taking place. The thing that hurts the most is Anti aliasing and the water reflectings in game. It really helps the picture quality but the game becomes unplayable.

Hopefully if someone wants to play around with these settings it will help them some.

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Tried those settings in my CCC 10.4 for my 4850 and I am getting 40-50FPS on average. Sometimes I spike to 70FPS.

Thanks for the Info.

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Driver options like different filtering methods do NOT improve the frame rate in scenes where you get less than 30 Hz unless you are using a low end GPU (Geforce 8600 or Radeon 2600) and high screen resolutions (>1.5 MP).

People are VERY easily tricked to see improvements (in scenes which matter) even though there aren't any. -> Placebo

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Driver options like different filtering methods do NOT improve the frame rate in scenes where you get less than 30 Hz unless you are using a low end GPU (Geforce 8600 or Radeon 2600) and high screen resolutions (>1.5 MP).

People are VERY easily tricked to see improvements (in scenes which matter) even though there aren't any. -> Placebo

haha...I never expected it to do any good. I've always had the opinion if you turn something up, your FPS are going to suffer. Well mine were already suffering to the point I couldn't play. Now I can at least play infantry.

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Water reflection are always going to take some time away, as its drawing some of the scene twice. FSAA on decent cards is almost free these days.

If you reduce your screen resolution as a test and FPS overall goes up, then anything making the card do less work will help some even at the normal resolution.

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Water reflection are always going to take some time away, as its drawing some of the scene twice. FSAA on decent cards is almost free these days.

If you reduce your screen resolution as a test and FPS overall goes up, then anything making the card do less work will help some even at the normal resolution.

The problem is that while frame rates improve by 20% in a 10 ms scene where most players would do such tests (and they mostly are not even comparable), the difference in scenes which do matter (>30 ms) will be absolutely irrelevant because 90% of the frame time is spend on the CPU.

So you will get crappy filtering for no relevant benefit.

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