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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Feedback - 1.31.1.1 Open Test


GOPHUR
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Open Test v1.31.1.1

================================

World War Two Online - Release Candidate

================================

Version 1.31.1.1 (06-09-2010)

Infantry:

- Increased the eye height for prone infantry

Paratroopers:

- Fixed jumping from a plane and being killed by the plane

- Fixed an issue where jumping out of a landed plane as a para would temporarily show your parachute

- Fixed an issue with paras external body model being incorrectly rotated from your view while jumping

- Fixed an issue with dead paras freezing in midair

Vehicles:

After an extensive research effort from Scotsman, working with a team restoring Churchill tanks, we have the correct internal mantlet values for the Churchill marks III and VII in BE: WWIIOL

- Churchill III: 101mm (4 inches) previously this was British standard 3 inch RHA plate

- Churchill VII: 152mm (6 inches) previously this was British standard 4 inch RHA plate

Navy:

- DD and TT EWS ranges now set to 1km

Terrain:

- Updated raw terrain data

- Maastricht city capture building replaced

- Maastricht Railway Station made into its own facility

- Elevation issues at Mettet corrected

- Courtyard AB bunkers capture bug resolved

Capture:

- Capture score is now awarded to people who are inside the capture building on capture, instead of not awarded to people who are not inside the building (that should help!)

- Put some better arrows on the capture bar

- Fixed lack of capture arrow when defending (uncapping) a partially capped friendly facility

- Updated the text:

any facility, no AO: "no attack objective"

any facility, capture pending: "capturable in Xm Ys"

military facility, not contested: "town not contested"

friendly facility: "allied owned" or "axis owned"

friendly capture: "friendly capturing"

friendly uncapture: "defending"

enemy capture: "enemy capturing"

capturable facility: "capturable"

contested facility: "contested"

PlayGATE:

- Fixed an issue where PlayGATE wouldn't execute the newly downloaded patch

Misc:

- Fixed several reported CTDs

- Fixed the black screen at launch

- Fix for 'flickering' materials

- Possible fix for concussion bug

Edited by GOPHUR
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Installers for 1.31.1.1 Open test.

PC Patch v1.31.0.46 to v1.31.1.1:

http://installers.wwiionline.com/wwiiol13104613111.exe

PC Full Installer:

http://installers.wwiionline.com/wwiiol000013111.exe

Mac Full Installer v1.31.1.1:

http://installers.wwiionline.com/wwiiol000013111.dmg

Note that these installers will also auto update through PlayGATE.

Please use this thread for read me testing. Take a line from the read me and copy it into you post then indicate if it is fixed or not fixed and the results.

We need to also test any "Test" threads that are stickied.

I'd like to get this QA'd in time for the next campaign restart.

Edited by GOPHUR
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Misc:

- Fixed several reported CTDs

Ok so after a few hours of all around testing, I've come to the conclusion that the bug that Gagamel and I, among others, have is still out there. (instant CTDs on despwn or during spwn).

Altough, from what I experienced in the Beta just now, theres some changes. In the beta, I cant get myself to CTD if I stay on the same mission, I made 20+ sorties at the same AB with all kind of material and couldnt make the infamous CTD happen. On the live, I can make 4 sorties in a row if Im lucky.

But, when I change to another mission in another town, there I still CTD during spwn. Sometimes, I can make one change and its gonne be okay. I even was just able to change mission 5 times before CTDing. That was just one time on something like 10 tries. Most of the time, I still CTD at the first change of mission. Even if its in the same town (changing from AB to depot per example)

Im gonna repost my log, even tho its the same error imo :

[Thu Jan 01 01:56:00 1970] Netcode2:209.144.109.154 Opening 209.144.109.154...

[Thu Jan 01 01:56:00 1970] Netcode2:209.144.109.154 Opened

[Thu Jan 01 01:56:03 1970] Netcode2:209.144.109.154 Established

Date and time: 6/9/2010 23:22:52

Program compile time: Jun 9 2010 11:16:22

File version: 1, 31, 1, 1

GL Vendor: NVIDIA Corporation

Renderer: GeForce 8800 GTX/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 7622B09E

-Lob12

Edited by ubermicro
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Playing with that source but on the live server I had no issues and did not see the concussion bug again. But then I had no issues with 1.31.0 other than the squad tab either.

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Capture:

- Capture score is now awarded to people who are inside the capture building on capture, instead of not awarded to people who are not inside the building (that should help!)

All OK (easy points?)

- Put some better arrows on the capture bar

Much Clearer

- Fixed lack of capture arrow when defending (uncapping) a partially capped friendly facility

All OK

- Updated the text:

...

Much, much better

(Didn't test much else on the list and/or never had the issue in the first place.

Played for 5 hours today without an issue (well, a minor one ... but I made seperate post)

Cheers.

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