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HUD drains FPS


Dorest0rm
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The hud seems to drain about 10/20 FPS.

It drained 10 on the Offline Training, but about 20 in the online server.

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This scene is irrelevant. The UI doesn't make a difference in critical scenes.

What do you mean?

Someone turning they're UI off in combat will have a higher FPS.

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What do you mean?

Someone turning they're UI off in combat will have a higher FPS.

Yeah, you will improve the frame rate from 20.0 Hz to 20.1 Hz. You would be cut off from a good junk of game-play for no good reason.
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Yeah' date=' you will improve the frame rate from 20.0 Hz to 20.1 Hz. You would be cut off from a good junk of game-play for no good reason.[/quote']

I only see about 1-2 fps diff when hud is on/off toggled...a hit of 10-20 fps is massive, im thinking driver issue there! :D

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I learned couple years ago to turn off the mini map and use the main map zoomed in when ever I wanted to see something ..IE building, distance, direction, or personell,, thus my FPS has gained quite a bit,,

Turning off my hud,,(y key) also jumps up my fps quite a bit,, only do this in heavy fighting or bum rushing cps or bunkers it seems to help the lag situation,,

Even when flying over heavy battles I do this for a minute or two helps lag and low fps,, every system and game play is different for everyone so what ever works best for you is good to go... tks

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What he's saying is that maximum FPS is irrelevant in most situations, especially over 40 fps.

Our currently bottle necked scenes are vehicle scenes.

What needs to be added though, and why this isn't irrelevant, is that in a "critical scene" (lots of inf and veh) that 20fps from the HUD might be the difference between playable and unplayable minimum fps.

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What he's saying is that maximum FPS is irrelevant in most situations, especially over 40 fps.

Our currently bottle necked scenes are vehicle scenes.

What needs to be added though, and why this isn't irrelevant, is that in a "critical scene" (lots of inf and veh) that 20fps from the HUD might be the difference between playable and unplayable minimum fps.

That :P

Anywho, is it a driver/system problem or can the problem be fixed on your end?

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The difference with and without UI is 0.8 ms in a scene that takes 49.6 ms to render. I have measured this 10 minutes ago. You cannot differ these 0.8 ms so this is irrelevant. And this should not be done because it breaks a lot of gameplay.

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There's nothing to fix really other than put in a new UI render engine and that's not in the cards at present.

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