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French SMG


delems
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Well, the French SMG does seem better at distances, but something seems very wrong with them up close. I have lost every encounter with ei at close range (i.e. very close in bldg), even though I'm sure I have got the first shot off. I spray em down, he jiggles, but doesn't die, aims fires and kills me. I don't even hit him????

What is up with that? As bad as the French SMG was in the previous version, you at least almost always killed the enemy while dying yourself. Now I just die, never get them. If it was just once or twice, I'd say it was luck or coincidence, but every close battle I've had (even with rifles!) I die and the other guy lives. Something is wrong with French SMG close up in bldgs I think.

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Dunno. haven't played too much live fire with it. What's it acting like on the range?

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I got my *** kicked multiple times by the french smg at ranges long enough to make me go WTF?

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Yes, it is much improved at long ranges.

I referring to very close in cp's. Seems to miss everytime.

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From the little I saw in the time I actually spent playing, the SMG is still as ****ty as ever.

-Lob12

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I was guarding a depot with 2 others and they both got killed going downstairs. I stayed at the top of the stairs and killed SIXTEEN ei trying to get me before I fell victim to a grenade.

All kills were with the French SMG at under 10 yards range, probably most were like 5 yards range.

Tested at the range, and doing various groupings ... seems fine to me. It's got the weakest small arms round in the game, using the French 7.5mm pistol round. That's less than a .32 caliber in handgun terms. The German MP.40 is equivalent to .38 caliber and the Thompson is of course a .45 caliber round.

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something might be wrong with trying to kill ei on the roof of the AB vehicle spawn.

i ran up on top of one last night, there was a ei there, i was a SMG. i was like 10 feet from the guy, but all my bullets would just hit the roof, where i can hear that dinging sound. then i died because after i ran out of bullets the ei turned and killed me....

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If the caliber is so small then why does it kick like a mule?

Holding trigger makes the gun jump all over the place

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If the caliber is so small then why does it kick like a mule?

Holding trigger makes the gun jump all over the place

My main gripe about the FR smg is that the animation seems completely inconsistent to how it shoots. While the gun shoots straight it looks like it tries to rotate around its own axis, like if it didn't have a buttstock and you held it limpwristed, no other SMG does this so I dunno what that is all about.

Edited by Fredrik1
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i ran up on top of one last night, there was a ei there, i was a SMG. i was like 10 feet from the guy, but all my bullets would just hit the roof, where i can hear that dinging sound. then i died because after i ran out of bullets the ei turned and killed me....

Same, more than once, but not on roof. Standing encounter, full clip at ei back, bullets going through and hitting the wall, then he turns, one rifle shot, I am dead. He is unharmed.

Ei charging into cp, full clip to the chest, same story. I am not great, but I am not that bad. At med distances though, it feels better than before.

Have to say, all "fishy" cases, smg was hip firing (distance was so close there was no need to aim).

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You could be on to something there, I think all my 'misses' were from hip shooting too. Though, in the past, I have shot hundreds from close range that way with no problem. However, now I can't hit anyone close up, bullets just somehow miss, makes no sense, I know when I shoot them.

Also, on another note, first time same thing happened to me today with Brit SMG. Shot the guy with 4 bursts of SMG; going up stairs, top of stairs, turning and down railing. He still shoots me and kills me, it appeared he ran off, but my AAR said I killed him too. Was very weird.

All these cases seem to be in depots, though, maybe thats cause I'm only close to them while in there.

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where you guys moving around and shooting, the game adds some extremely weird dispersion to your gun when you do that.

Edited by Fredrik1
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Comment withdrawn. Read the primer post from Gophur.

Edited by Sydney
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How many times do we have to say something is wrong for you CRS guys to believe us.

What Delems says has happend to me many times so far.

I have stopped playing because of it and the mouse controls and running into walls and not being able to turn with out having to stop first then turn.

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mouse controls and running into walls and not being able to turn with out having to stop first then turn.

This is how it's supposed to be, jog if you want to change directions fast and use sprint to get from point a to point b.

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There is still something absolutely wrong with the game when I'm in depots. There is like a 5 sec lag or something, I shoot and shoot and the guy doesn't die. He turns and shoots me, killing me, and I don't even hit the guy. Rifles shoot and kill me in depots.

My ping is 82 sec or so and I have 30-60 fps and a quad core... so it shouldn't be performance or lag related.. something else is wrong.

I know how to shoot, I know how to play, and something is wrong. At least in the old SMG you would always get the kill, though still die. Now I don't even get the kill. Someone said you put in predictor code that slows down people, is that true? What changed? Cause it's not the same as before. It's getting so I'm not even going to go in depots anymore or just not play French. I die every time I'm in a depot practically, even when I know I get off the first shot.

Again, if I killed even 1/3 of the people, I'd say it was luck or something else, but I don't and I can tell something is wrong. Maybe it's Mac related?

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Not any mac problem, here is a spread of tests, outer ones are from the hip at 10 and 20 and the center one is aimed. Also you kill people on your client, there is no network involved.

smg.jpg

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French SMG not showing any unexpected problems in internal testing. Perhaps it's more to do with low FPS or "lag" as you call it ?

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The gun (at least in beta) swings left and right a lot when you shoot and strafe at the same time. Are you sure you aren't simply doing this without even thinking and shooting to the side a bit?

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I don't know what is wrong, I'm sure I don't 'shoot' different just cause 1.31 is out. It's just very weird, like I'm not even shooting him. I did get a kill today in a depot, cause the guy was shooting at another guy, I ran up and put all 32 rounds into him hoping he wouldn't get a shot back at me, he did, but it only wounded me thankfully.

The best way to explain it is I shoot and nothing happens for a second or two, the range is always very close, couple meters.

The only other thing, is I on my mac I run at 2500 x 1400 res and balanced. I'm going to go and change that to 1900 x 1200 and performance to see if that helps. (though don't like missing the detail)

(update on that, met one guy in depot, both fired, and we killed each other, an improvement.. but not conclusive yet)

Could the code be slow for some reason at that res and balance setting?

Or the order it processes things? i.e. rendering first, look at kill second?

Or do you simply miss when 1 or 2 meters apart with French SMG?

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Well for starters reactions of another to what you are doing, or you to them) can never be instant. The networking alone means 0.5 seconds just to establish the communication between the two of you, and that's if both of you have a very good connection.

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Been playing at 1900 x 1200 with Performance setting and have noticed a difference, more snappier. Only had 2 encounters in a cp that I recall, one I died, the other we both died. So, an improvement.

I'm beginning to think it was my switch to higher res and Balanced that is causing the difference.

The only other possible thing, is now people in depots expect to shoot more often and they know when you are in there. Before, they didn't know if someone was in the depot, in other words, people are a lot more ready to shoot now and I don't surprise them anymore. Though, I'd still think I should get them about half the time, and I don't right now, almost never.

I'm going to continue playing at this res and perf setting and see how it goes.

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Well,

Didn't do a thorough test, but it seems even in the lower res and settings it is very similar. That, and I just can't stand not seeing the blood and the bodies! So, I went back to 2500x1400 and balanced setting. I like the new graphics!

Sadly however, I have just become too frustrated with dying every time in a depot. It is completely taking the enjoyment out of the game to die every time, especially when I'm trying so hard to help my side out. So, I quit.

I'm not going in them anymore or guarding them, which is especially hard on me as I actually enjoyed guarding depots. One of my favorite parts of the game is no longer playable by me. Yes, I'll watch the from outside, but that's it.

Yes it sucks, and it will be hard, but if I keep dying inside I simply won't want to play this game. And I want to keep playing this game. Just thought I would let everyone know.

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