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Round Accuracy


dm79
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Has some thing been changed with regards to round accuracy, i noticed it the first time i played the other day, but just put it down to sucky aim, but yesterday after playing some more it was doing it again.

While this is not very scientific, some thing is not right, i can feel it, im also starting to hear the same thing from other squad mates that the aim is wonky, I would normally fire and adjust the fire further or shorter depending on my first shot and were it landed, this is what is happing im fireing the shot is landing i ajust to correct the shot but it looks like i over compensate, so i compensate a little less and again it goes off more than it should again i compensate and the round goes wonky again, this goes on and on till either i get a lucky hit or i run out of ammo, the rounds feel like they are moving around to much.

i use to be able to aim for a point on a tank and hit it, now i cant do that, the smaller the area the less likely i am to hit it, compared to how it use to be.

I wouldn't post unless i thought some thing was wrong, i feel safe in saying its not me.

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German SMG rounds : 1/3 at least go anywhere else than on target : i guess its a program. The third bullet always fail.

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Has some thing been changed with regards to round accuracy, i noticed it the first time i played the other day, but just put it down to sucky aim, but yesterday after playing some more it was doing it again.

While this is not very scientific, some thing is not right, i can feel it, im also starting to hear the same thing from other squad mates that the aim is wonky, I would normally fire and adjust the fire further or shorter depending on my first shot and were it landed, this is what is happing im fireing the shot is landing i ajust to correct the shot but it looks like i over compensate, so i compensate a little less and again it goes off more than it should again i compensate and the round goes wonky again, this goes on and on till either i get a lucky hit or i run out of ammo, the rounds feel like they are moving around to much.

i use to be able to aim for a point on a tank and hit it, now i cant do that, the smaller the area the less likely i am to hit it, compared to how it use to be.

I wouldn't post unless i thought some thing was wrong, i feel safe in saying its not me.

I suggest you go offline to the training grounds and test with 10 rounds at all ranges.

Should give you a very good indication if the sighs are off or if dispersion has been changed.

Please post findings here (with screenshots if possible - that will greatly speed up any bug finding.

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yesterday i engaged a tank at 2.7k (it turned out to be a stug B that started firing at me, so i fired back, but it looked like a sherman being that it was in a bush and the LOD for it at that range was just a box!) and i was able to score a hit for every 5th or so round fired. I was on an angle, so it was difficult to compensate for at such a range, but it seemed relatively accurate to me. There are times when it just feels like the round is flying every which way that it wants to, and it gets frustrating, but ive always put it down as bad luck with the code that determines the accuracy and so on. I doubt anything was changed in 1.31 for ballistics of [what im guessing youre talking about is] the L/43 or L/48 75mm, but then again i dont really think much has ever been said about them before.

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Yesterday was the first time I took a Panzer in 1.31 .

I wanted to test ranging with the new graphics so took a Stug G .

I had several long range engagements and the following example is what I saw in all of them .

Here I engaged a degunned Sherman in the open ranged at 1450 m and firing his MG .

Observation 1

Despite having the range , the first round was displayed as some 50 m too short . I correct and the next was some 50 m too long .

The ranging on a Stug used to be rock steady but here I was apparently unable to get consistently the right range .

Observation 2

The first hit looked like the top right part of turret . I have the fine tuning on the arrow keys and with a 27" screen I am able to move the aim almost pixel by pixel . In the past once scoring a hit , a slight correction enabled to hit any individual part of the ET - tracks , hull , turret ring . So here I moved a few pixels down and left . This should have landed consistently every round at the most vulnerable part - the turret ring and the upper part of the low hull where I have the angle advantage being on a hill as I was . Yet the rounds went now wildly off again and when scoring a hit , it still displayed always on the same part - top right turret . I was apparently unable to land the hits on the part I wanted and a slight correction generated a quite big deviation and never the same .

Observation 3

Despite having scored a hit and corrected by a few pixels for a better hit , the rounds were often missing and not by a small margin . I would guess that I had not more than 33% hits in a situation where I used to hit with practically every round - 1.5 k is an ideal distance for a Stug .

In any case I shot out ALL my 40 AP rounds and the Sherman still lived and fired his MG .

I can't say if the rounds really did what I saw but there may be a display problem . At 1.5 k in 1.3 you could generally tell if you hit tracks or turret . Here it looked like the "hits" were always shown on the same place regardless of fine tuning .

So clearly something changed .

After 9 years of WWIIOL tanking once I get the range right , I consistently hit with some 90% of rounds .

It is impossible to go overnight from 90% to 33% accuracy .

Btw I noted that ET had visibly also ranging difficulties . In the past in a duel at 1.5 k , my Stug would have been hit in the first 5 rounds or so . Here the ennemy rounds were all over the place and I was hit very rarely .

Edited by vonik
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Heres a stupid question is it possible the sight adjustments are off???

Because I was in M10 lastnight and every seem normal to me compared to last version, but the M10 has fixed sight.

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I didn't dial in the range i was shooting and did it though shot adjustments, the problem was the adjustments were not in line with the movements i made to adjust the shots, a small correction would over correct to far, so a smaller correction is made to find again it would over correct, its hard to explain, its like aiming at a target and it keeps moving, when its not.

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You sure it isnt the new tracers confusing you? I mean I know what you talking about, I was having nightmare of a time hitting target with the 6 pdr in beta. Put it down to new tracers confusing me. Haven't done much more testing other then timing the time it took the projectile to hit the target on the firing range offline. Was the basically the same as in 1.30. Waiting for the training server to come up to do some more testing.

Edited by elegance
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had about same problem with my 88 last night...

i see my rounds are too short... i fix the distance meter... and fire again... then the gun starts too shoot way too high... or the cross aim shifts to another position. i knew that some old PZRs had it... but never the 88 !!!

you fire... and you have to re-adjust your aim. had it not every time... but it happened alot lately

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seems similar to an issue ive been noticing.

It SEEMS like the tracer is not really following the round itself but is a bit off.

As I stated in another bug report, with an M10 I fired on a pzr and saw the cannon round go INTO the tank ..then THROUGH it.. and hit a wall behind it. Other times I see the shell simply land under the tank.

In both cases neither round detonated upon 'crossing' the tank armor, it detonated when it hit the ground or the object behind the tank.

Maybe its because CRS initially had an issue with the tracer being too big so they made it smaller...and by doing so maybe put it off-center or something like that? Dunno.

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I also have noticed that the recoil on atg/tanks seems to be greater and it's harder to keep on target. In some cases it leads to excessive (IMHO) "bouncing" and is almost impossible to aim properly. Undeploying/deploying fixes it (or moving slightly in a tank).

Can't always replicate it but had it in a pak40 not too long ago.

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Rats?

Sorry, I didn't see anything to comment on. no actual testing has been done just "I didn't actually range it in with the sights but at 1500m I was +/- 50m."

Sounds ok to me.

It smells like ther is something here but we've no changes on our end. Tracers ARE the round not some different round and every time I go to the range I am spot on with both the range finder the adjusted sight and the round fired, tracer included.

If you want me to look at something you're going to have to give me something more to look at.

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Sorry, I didn't see anything to comment on. no actual testing has been done just "I didn't actually range it in with the sights but at 1500m I was +/- 50m."

Sounds ok to me.

It smells like ther is something here but we've no changes on our end. Tracers ARE the round not some different round and every time I go to the range I am spot on with both the range finder the adjusted sight and the round fired, tracer included.

If you want me to look at something you're going to have to give me something more to look at.

Could it reside in our CFML files maybe which we all have configured (sgtspoon) to move minutely around to adjust things. Perhaps the way these are dealt with is different?

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Saw this again last night, i was shooting at a matty on a hill, with a stug b, the heat round i was using fired then bent like a football, was very odd, i took some pictures, will post them later when i get home, as they are on my home pc.

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Saw this again last night' date=' i was shooting at a matty on a hill, with a stug b, the heat round i was using fired then bent like a football, was very odd, i took some pictures, will post them later when i get home, as they are on my home pc.[/quote']

Bend it like Beckham? ;)

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I will say I feel like (gut feeling, not testing) this is a problem with allied ATGs too, especially at ranges greater than ~1.5km. 17lber and 76mm seemed particularly bad, 100+ meters variance per shot based on view through the site. Left/right drift doesn't seem too bad although it is there to some degree.

What's really frustrating is compensating for a miss only to miss even further in the same direction. IE, round lands short, adjust up a little, 2nd round lands same as first or EVEN SHORTER.

Edited by oneskunk
Fix a typo
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I feel that something is off too. I mostly play inf and the French smg is really bad with it's aim. Firing at an ei 5-10 feet away with full clip and cant hit him, bullets seem to land at his feet, all of them.

Something is defiantly not correct. Maybe to do with mouse control??

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There definitely feels like something is wrong with Allied atg's (I only play Allied so can't speak for Axis) I really can't put my finger on what it definitely is though :-(

I've had a few occasions where I've been about 100 metres from the flank of et's and 232's and firing about 5-6 rounds I've not even registered a hit! my rounds appear to just pass straight through the target, although I don't actually see where the round goes I certainly wouldn't have missed from that range before 1.31.

I'll have to see if I can record what's happening, maybe by playing it back I'll be able to see what's going on, in the mean time perhaps the RATS could test things for themselves on the live server if they get the time.

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I just resubbed after a long break and something is strangely wrong with round accuracy.

I only used the Pak36 last night in a few engagements but the rounds felt sluggish(only adjective I could come up with)

Maybe its the tracer effect, but I couldnt tell if my rounds were hitting enemy armor or not. Was very difficult to see if my rounds were short,just not hitting and sometimes they seemed to go through the tank which is realistically possible.

Id like to add that these engagements were 500 meters plus.

I took out a Panhard at less than 100 metrs and I could see the hit sparks with AP.

Tracers seem off some how....

Edit

Just saw this post

my rounds appear to just pass straight through the target, although I don't actually see where the round goes

Thats exactly what im experiencing and it is very odd

Edited by Pittpete
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