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88mm FLAK nerfed??


bronco69
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after every shot of the gun... the crosshair goes to a different position.. it jumps

so you have to adjust your aim "every" shot... that wasnt before patch.

its also very hard to see if you hit an ET with AP rounds... no impact animation on it. due to smoke and tracer... you cant see if you shoot too short ... or too far

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I would not call that a nerf but may be a graphical problem.

don't put nerf in titles they tend to be ignored on the bug forum.

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Specifically at long range. I just completed a sortie and a S35 took several hits from the side at about 1500 meters; I finally exploded him after more hits to the turret as he was shooting back at me. I scored three hits on the side of a H39 at aproximately 2400 meters, but he just turned engine on, drove a bit and despawned. Same thing happened with another H39...

1.31 seems to have changed/eliminated the impact sprite so it's harder to know what's going on, but I'm just wondering if medium (non-bunker) tanks were always this hard to kill at range or if other axis players were having problems.

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its also very hard to see if you hit an ET with AP rounds... no impact animation on it. due to smoke and tracer... you cant see if you shoot too short ... or too far

I'm having this same problem with Allied ATG's, I cant see where my shot has gone, also HE and AP rounds now look exactly the same for me, I'm not seeing the big flame ball with HE that I used to.

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