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ATGs


ryuujin
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When i deploy my ATG (doesnt matter the kind) it still turns or moves forward very slowly but it gets annoying and hard to shoot while the gun is moving.

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it is not the only problem of ATG:

- to get a kill with HE formely you needed the round to hit or landing in front the target....now you need it land just behind it, and i speak from direct hit on inf/truck with 37mm/88mm

- if you go over a lil climb, whatever it is you gun slowly goes down until it is stuck on the ground, you need to deploy/undeploy to have again your gun, as if someone would shot you while you're doing mambo-jumbo before running again.

- the mouse is jerky to a point it is no more usable for aiming with ATG, sometime it refuse to go up at all only X axis is recognize.

- you can no more run on EI, so if you see an EI at less 20meter prefer despawn. Expect having pistol for self defense soon in 9 years.

- the sound is still an issue, cracking sound are frequent, and changing some like the 110 one is annoying because part of it it is near the same as Pan...so you see ET everywhere, while it is your aircover.

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When i deploy my ATG (doesnt matter the kind) it still turns or moves forward very slowly but it gets annoying and hard to shoot while the gun is moving.

I notice this almost always happens on uneven ground. There are also other oddities, like the gun barrel eventually digging into the ground on the brit 2pdr after a long run.

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You'll have to be specific with me guys both on gun and location. I'm not reproducing this.

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gophur.. I deployed a pak38 yesterday to close to a building wall I guess and died.. could it be made to shake its head no if an atg is not in a deployable position so one does not lose there life and gun? I also had this happen 1 time out of 5 tries in an atg bunker edge of a town,, going into the bunker one clips heads through the roof of the bunkers but seems to have no effect on deploying inside the bunker unless one may be to close to wall of bunker maybe..

Also found strange things happen when atg is deployed on anythng but level ground, ie side of little berms or one leg on rise and one on level ground mostly,,, ect gun shakes, or continues to turn,, it does not occure each time but enouigh so a person is well aware where not to deploy.. In last version it did it somewhat not very often but this version is at least 2x as much.. like i say it does not do it all the time just occasionally enough to be noticed.. tks for your time..

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I'll ask Viper. It probably won;t get much priority given currrent dev pressures but I'll ticket it anyway because it needs to happen at some point.

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I am doing some testing myself.. did all the brit guns but only saw it undeployed with the 17pdr. However i started with the german guns next and the pak 36 started doing it. its fine on level ground but if there is any grade to the ground the pak 36 continues to slide down grade. if you watch the tires they will still rotate slowly if its sliding forward they will be going the same direction if its going backwards same. If its slowly turning the wheels will turn in opposite directions. if the wheels are turning its moving.. However it may only be moving 1px per 10 sec or something along those lines usually doesnt bother the shooter but when its moving 2+ pixels every few seconds it adds up and becomes annoying.

Overall if any of the german AT guns are facing uphill or sideways on the hill they can slowly rotate to quickly rotate.but i confirmed it with all the german Paks including the 88

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