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What is predictor code?


delems
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What is this I keep hearing about?

Is this the reason depot play has gone to CRAP, pardon the language?

Something is very different from 1.30 play, I don't know what it is, but it completely sucks. MY gaming enjoyment is going way down because of this, love 1.31 in general, but something wrong is going on with battles between two people.

If I can't effectively battle someone with a state of the art computing system then something is wrong. Again, NEVER had this problem in 1.30

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Predictor code is something the game doesn't (hasn't ever) had. Predictor code is something that guesses in advance where a vehicle will be in the next frame.

BE uses a physics simulation between network updates. It's not predictive, it's extrapolative. Once it receives a new update for a vehicle (or trooper), if the update is significantly different from where the physics engine has put the thing it reconciles the two over a few frames using a "smoother".

Unfortunately, I have no idea what relevance any of this could have to you since you only say you have a problem. It could be that you haven't cranked your mouse sensitivity up, or that you missed the part in the readme where if you are sprinting, your rate of turn is limited. If you want to turn fast, let go of the shift key while you turn.

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The problem is I no longer get kills defending a depot. I shoot the guy he doesn't die, he turns and shoots me, I die. Half the time I hit him, the other half I don't even hit him at all. Something is very wrong with battles in the depot compared to 1.30; And I've guarded a LOT of depots in my time.

I'm sure how I shoot hasn't changed. So, why is now I die every time, and only half the time even hit the guy, other half being a miss.

I suppose, everyone could just be better, and I'm a lousy player, but it wasn't this way in 1.30

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The problem is I no longer get kills defending a depot. I shoot the guy he doesn't die, he turns and shoots me, I die. Half the time I hit him, the other half I don't even hit him at all. Something is very wrong with battles in the depot compared to 1.30; And I've guarded a LOT of depots in my time.

I'm sure how I shoot hasn't changed. So, why is now I die every time, and only half the time even hit the guy, other half being a miss.

I suppose, everyone could just be better, and I'm a lousy player, but it wasn't this way in 1.30

I'm not [qualified to be] a customer service guy and I'm not on the client team, so I'm writing this as a concerned 3rd party. Infantry stuff definitely changed, and if could just be that you need to adjust to the changes. I found my in-grained 1.30-and-before instincts made it fairly hard for me to get kills the first few fights in beta. And then something clicked and I stopped being 100% target :)

That doesn't mean "it's you, kthxbai". Is there any chance you could fraps an example of what you're seeing? Are you using NetCode2? What's your ping like? What's your FPS like?

I've also heard some player reports of a lack of responsiveness to inputs ("sticky keys") that I have a hunch I'm going to discuss with the client guys tomorrow, what you're seeing could be related...

- Oliver

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That doesn't mean "it's you' date=' kthxbai". Is there [i']any chance you could fraps an example of what you're seeing? Are you using NetCode2? What's your ping like? What's your FPS like?

- Oliver

hmmmm ... ping 160ms represents 80 to server and 80 back, not other client, thats a thing

Soldier #I shot another and death starts to walk through Internet

I-         another

I-- another

I--- another

I---- another start aiming

I----- another aiming

I------ another aiming

I------- another aiming

I-------- another shot you

I--------- another-

I----------another dies on your client--

but death is walking back to you

another---       I

another---- I

another----- I

another------ I

another------- I

another-------- I

another--------- I

another----------delems is dead, twf !?!

Fraps ? its joke ? It needs synchronized measuring protocol from both client.

We will need something like this to reduce network delay for better experience in all world

bge-multi-server-133-2012-diagram.gif

bge-multi-server-133-2012-communication.gif

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Ok, this is network delay, but we have bandwidth limitation on clinet engine too.

eg. Visual aiming is not 100% accurate in infantry on other clients. Minimal changes (IMHO 5-10°) of aiming are dropped between clients (99,9% accuracy of aim is close at shot only).

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Fraps ? its joke ? It needs synchronized measuring protocol from both client.

No. He hasn't described in detail what he is seeing.

Also, your multi-way network solution would make things significantly worse.

1. The trans-US+atlantic crossing is the biggest chunk of most Euro pings, and you are looking at a good 45-50ms JUST from NYC<->UK. So your 80ms from Frankfurt to a player is ridiculously over-optimistic. I'd go for LINX, AMS-IX or Paris for a Euro PoP. MUCH bigger pipes to the US, and far better transit to the rest of Europe.

2. Network traffic needs to exit the game network at the PoP closest to the player, otherwise you start to introduce asynchronous activity that the server can never reliably arbitrate or verify.

Ok, this is network delay, but we have bandwidth limitation on clinet engine too.

eg. Visual aiming is not 100% accurate in infantry on other clients. Minimal changes (IMHO 5-10°) of aiming are dropped between clients (99,9% accuracy of aim is close at shot only).

Erh. What? That sounds like a fundamental misunderstanding of how the game works :(

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I posted the following in the wrong forum last time, i hope this explains things a bit better....

I have heard several experienced players talking about being shot around a corner in 1.31.

I have experienced a couple of things myself that are quite different from 1.30.

Firstly, there seems to be a longer lag before a death registers for me. By this i mean, you run for cover, get around the corner(or whatever) and drop down dead a few paces further than i am used to from 1.30.

Secondly, i have had this happen a few times yesterday.....

I am used to seeing an ei run into view and you die at that instant(nearly). Now however, it seems you can die often before even seeing the ei appear around the corner.

This was particularly noticeable on 1 occasion yesterday. I saw an ei in a building and came up behind him, he ran and hid behind a wall where he was trapped so i waited for him to appear. I then died suddenly(it was 100% the same guy) and in my death cam he was still around the corner of the wall.

To make matters worse, the ei was TOPD :mad::mad:

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Moving the offsite server location from Dallas to Boston (this is not a problem nowadays) and using a true cold-potatoe carrier would chop the latencies for the many European customers down to 1/2.

And then there is UDP of course...

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Firstly, there seems to be a longer lag before a death registers for me. By this i mean, you run for cover, get around the corner(or whatever) and drop down dead a few paces further than i am used to from 1.30.

I've noticed this too, it does seem even more obvious than it was in 1.30 but I'm just putting it down to the fact that there are more players in game now. This is probably just the price we pay for having players all over the world, it still amazes me that these types of online games are even possible when you think of all that data zooming across the world.

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I think what delems is reporting may have nothing to do with network lag but may be a client side problem. I though maybe some combo of inf preferences or something. The problems seem to happen in buildings from what I have heard. If you shoot someone it happens locally, in your client; thus not being able to hit someone has to be a local problem, ie your client isn't registering or sending the shoot or kill message. The other guy may not have the "whatever the hell is wrong" problem and thus you see him killing you but your shot is ignored.

Note this is not the I shoot him, he shoots me, we both die due to network lag which is always going to happen since each client may be thousands of miles apart. I think this may be a new bug.

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just wanna add my small voice to this very irritating problem.

ive lost count the amount of times ive spent 10-15 mins getting into a good position only to die due to this lag issue. i havent played BE much over the last 6 months but have started playin a lot more since 1.31 so im not convinced its a 1.31 problem, its just seems that way cos im playin a lot more now.

a typical example for me would be guarding a cp with me aiming at the doorway only for an ei to run in, turn and kill me instantaneously without me gettin a shot off. or even worse, for me to fire and the shot not register. its hapnin way to many times for it to be my fault.

another example would be me shooting someone and seing them fall. me dying a few minuted later and the kill not being registered.

i sometimes think to myself whats the point but i, like everyone else here, love the concept of BE so much i keep playin. i know people who wouldnt and that at the end of the day means lost revenue for the devs which affects all of us.

is there a solution to this? no doubt movin the server to usa east coast would help us euro players but then someone else, probably ozzie players would suffer.

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Well, died again in a depot to a rifle, even though I as SMG got rounds off on him. I quit. There is no more enjoyment of this game for me when I die every time in a depot. Something is wrong, I just can't believe I don't ever kill them and only half the time get a hit on them, when I usually shoot first, and have SMG and they are a rifle.

Again, at least in 1.30 when the same thing happened 60% of the time we both died, then maybe 20% I win, and 20% he wins. I think I have won one battle in a depot (not mentioning the couple times I ran up and put all 32 rounds into a guy praying he couldn't get a shot off on me, and even then I think I was wounded one of the two times.

So, I quit. As of now, I will no longer be in depots, there is absolutely no fun in dying every time. I will still watch depots, but I'm not going in them anymore. It only completely frustrates me and loses our supply. And the worst part to me, is I actually enjoyed guarding depots, the one part of the game I probably liked the most is now gone for me... thus you can see my frustration.

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  • 2 weeks later...

This is a great community question. Let's kick it to Motor. This forum is for bugs.

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