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Pz38t vs nades


czpragr
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Since 1.31 I used twice the hand granade (once UK SMG, once UK rifleman) effectively against Pz38t. Both times I threw nade/nades on upper armor plane, over the driver, and both times I was awarded by the kill credit and Pz38t despawned. At least once I'm sure there was absolutely noone else hit the tank escept myself. Did anyone test something like this so far? It's OK(I have no idea how thin is the armor plate above the driver, and if it's in the range of nade fragments penetration) or it's a bug?

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Maybe there's a small hole somewhere or the frags are penetrating too much. See if you can find someone to test with on training.

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I just tested this a bit with lich on the training server. Handgrenades on top of armor above driver kill crew 2 and 3. Takes one or two nades to hit the right spot though.

Edited by mrfancyp
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This may be related to my discovery of placing charges from sappers onto the drivers view port regardless of being buttoned up or not will kill the whole crew.

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Sounds like a nasty bug.

Maybe itr is somehow related to the tested we did with the churchills, where he to the mantlet would sometimes kill the driver sitting below the impact.

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I wonder how much armor a hand grenade would be able to penetrate though. I imagine they are filled with little pellets that might reach considerable speed when the grenade explodes.

Wasn't the German grenade sometimes used as improvised anti-tank weapon by simply sticking a few of them together and throwing the whole bunch at a tank?

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IF its a bug of somesort I am willing to bet it occured with the introduction of new bomb model or some such,, seems every new dev in game affects something else.. grenade frags should not harm any tank unles through open hatch or top of m10 which is open to the world.. maybe?

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What I want to know is if the rats did not touch the 38t's model, how could such an anomaly be created? Makes you wonder if they do tweak things without letting the PB know.

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What I want to know is if the rats did not touch the 38t's model' date=' how could such an anomaly be created? Makes you wonder if they do tweak things without letting the PB know.[/quote']

They never said they didn't touch it.

They did touch it. They fixed it being invunerable to the ATR.

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I wonder how much armor a hand grenade would be able to penetrate though. I imagine they are filled with little pellets that might reach considerable speed when the grenade explodes.

Wasn't the German grenade sometimes used as improvised anti-tank weapon by simply sticking a few of them together and throwing the whole bunch at a tank?

Generally very little. Any fragmentation shrapnel has less armor piercing ability then even a ball ammo rifle round at point blank range. Especially in those days. I think even today most of the shrapnel is usually stopped by common building materials even in civilian building (walls).

From a realisim perspective, I'd have a hard time thinking it could punch through even a 1/4th inch plate.

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If anything the German grenades should be blowing up tanks' date=' not allied FRAG grenades.[/quote']

Why ? The German grenades ingame are HE grenades like allied hand grenades.

The only grenade ingame that should be blowing up tanks is the BEF rifle grenade, it's a HEAT grenade.

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  • 2 weeks later...
What I want to know is if the rats did not touch the 38t's model' date=' how could such an anomaly be created? Makes you wonder if they do tweak things without letting the PB know.[/quote']

Makes me wonder if you read the read me before posting. Answer == no.

Still, no changes other than those posted to the 38t. Still, not particularly surprised bythis finding. Top armor is notoriously low.

looking at the change log it looks like only internal components were adjusted (up mostly).

Still, I'll ask DOC to take a look. The numbers can be confusing without looking at the model itself to see overlapping plates.

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it was either intermission when 1.31 came out, or sometime during early campaign but..

I had 2 38(t)'s both lose crewman to either a sniper or a rifleman, I was all buttoned up. (btw first crewman to die was the gunner.)

so ATR can now drop the crewman inside.

but due to a decimal in the wrong spot for armor rating, now rifleman can kill crew. (office space humor)

Edited by whitten
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atr could kill the 'bugged' 38t precisely via shots that killed the gunner and driver in 1.30 and still can in same spots in 1.31 (although the 'fixed' armor now its just easier to make the 38t explode than take the crew kill shots)

chances are, that was me that whacked you :P

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