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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

problems ive noticed


hotrod
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the 2 biggest problems ive seen are..

1. when flying over ai flack guns,, if i am flying 2k over af with thick cloud cover between me and them (where i cant see anything at all on the ground) they can shoot and follow me with their shots??? there is no way possible they could see me!

2. the whole ramming thing can be solved very easily. it should be just like real life! if 2 planes collide in mid air they should both be dead and nobody (that shot that plane at any time should get kill). it shouldnt matter who looked at who last or turned their head!!! that is the stupidest thing ive ever heard!

anybody that knows me knows i dont mind dying,, i probably die more then anybody in the game,lol but i just want it to be fair.

thank you, hot74rod

ps: and for the love of god stop giving alied planes more armor!!!!!!!!:cool:

Edited by hot74rod
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oh yeah for some reason when i get hit by flack(in my 110) no matter how much or where at my new top cruise speed is 250???? :confused:

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  • 2 weeks later...

If you crash into someone we prefer to only cause you pain not the innocent guy you slammed.

Don;t know about the 250 but hits do add drag.

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