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Any news on bino/optics/speedtree FPS bug?


lure
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It's kindof ridiculous playing mostly with 40-60 FPS (vsync ON) and then getting 5-7 FPS looking at certain directions through binos or gun optics.

Is my 3GHz dual core Intel CPU @ 3GHz, 4GB RAM and Nvidia 8800GTS system really dated enough that I should expect single digit FPS?

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  • 2 weeks later...

None I'm afraid. martini has made all of the improvement to that he's going to be able to for 1.31. Hopefully speedtree can help us out in 1.32.

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  • 7 months later...

Necroing this thread, since it still seems to be a problem. I have a fairly similar setup than to that described by Lure (i5, 4GB RAM, GeForce 9600 GSO 1GB, 1920x1080 res, Windows 7), and I also get single digit FPS when looking at certain trees (usually when there are a lot in view) through scopes/sights.

So ... any more news on this from 1.33?

Edit: This is for 1.32. I have not yet had a chance to test it in 1.33, but I'll maybe see if I can DL the beta and reproduce it there.

Edited by kieran
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Try 1.33. There have been some changes here but we've never really found a bug. The coders tell me "fill rate".

i'm leaning heavily towards fill rate too. i currently have a 9600 and i struggle mightily on the ground.

i'm betting upgrading to a 460gtx would likely completely resolve my situation. there are decent under 100 dollar options as well.

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i'm leaning heavily towards fill rate too. i currently have a 9600 and i struggle mightily on the ground.

i'm betting upgrading to a 460gtx would likely completely resolve my situation. there are decent under 100 dollar options as well.

I had speedtree fps drop with win 7 64bit, never had it with winxp32, 9800gt card (latest drivers).

Got a GTX460, prob gone away now with win7 64. Although i do still get low fps frequently in large battles, but very much playable as opposed to before, had to lower some settings :(

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I had speedtree fps drop with win 7 64bit, never had it with winxp32, 9800gt card (latest drivers).

Got a GTX460, prob gone away now with win7 64. Although i do still get low fps frequently in large battles, but very much playable as opposed to before, had to lower some settings :(

I had it in XP with my old nvidia card and I have it in win7 64bit with my newer GTX 460 card. The only difference is where my old C2D CPU and 8800 card would crawl at ~10 FPS my new Phenom II X4 and GTX 460 crawls at 15-20 fps while the fan on it scream trying to cool it while the GPU is running at 100% until I move the view away/remove binos.

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We change something in 1.33 - in the past if you had a binoc view up (the round circle with black area) we drew 3d trees based on the monitor width zoomed in instead of the circle zoomed in, thus drawing way too many that you couldn't see. I think this change in the beta' it won't get rid of all the issues but should make it better.

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it has been suggested that ati cards don't suffer from the same slow down as nvidia cards, has there been any checking to see if there is something to this?

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I had it in XP with my old nvidia card and I have it in win7 64bit with my newer GTX 460 card. The only difference is where my old C2D CPU and 8800 card would crawl at ~10 FPS my new Phenom II X4 and GTX 460 crawls at 15-20 fps while the fan on it scream trying to cool it while the GPU is running at 100% until I move the view away/remove binos.

Yeah i had it in winxp too, cant remember what driver it was exactly, but one of them resolved the issue for me completely.

With my current rig, my fps goes up when looking through binos, as it should.

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it has been suggested that ati cards don't suffer from the same slow down as nvidia cards' date=' has there been any checking to see if there is something to this?[/quote']

Affects ATI cards just the same. I drop from 60+FPS to 20 when looking at the new Pine trees and the new long grass through optics.

While it seems slightly better in 1.33 it's still not acceptable that I can look at an area of ground full of tanks and infantry shooting one another and be fine, then look at a tree through optics and everything goes to ****.

Edited by cerpin
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I wouldn't consider 20+fps by itself a problem. Can you get it to happen routinely where the fps drops to single digits?

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Seems to me as soon as I get more than 1 of the new pines into my binos view my FPS halves.

The pine trees have been causing big FPS drops on my system as well and not just since the last few patches.

Overall performance got better, so the 50% decrease in FPS doesn't matter that much, but if you combine it with other stuff that may be going on it can lead to unpleasant stutters sometimes.

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I wouldn't consider 20+fps by itself a problem. Can you get it to happen routinely where the fps drops to single digits?

I would, it makes playing as a sniper impossible because it's so choppy. Especially in towns like Ciney(?) where north of the town is close in pines and long grass. I can't drop it to single digits because my machine is robust enough to handle it, I suppose if I cranked AA up then yeah. But if the average machine gets 30FPS then we're talking 10FPS looking through binos at trees.

Until the long grass and pines are properly optimized they should be out.

Edited by cerpin
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I wouldn't consider 20+fps by itself a problem. Can you get it to happen routinely where the fps drops to single digits?

anything above 25fps is playable but something still isn't right with these trees. i have a gtx460se on the way because my 9600gt is frequently dropping to single digits. the 460 is over a 4 fold increase in performance yet judging by numbers from other people im going to be getting ~25fps.

you sure you're not using the slowtree library now? :D

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anything above 25fps is playable but something still isn't right with these trees.

Thing is it's not a smooth 20FPS, if it was just slow it wouldn't be that bad. Problem is it's choppy as well. So your inputs turn to mush (then speed up for a second) and you can't aim at anything through optics.

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i know the feeling, like the entirety of cpu/gpu time gets instantly hogged and stomps all over any input.

something isn't quite right. idk what, but something is off here. the old trees were never this bad. fps would drop, of course, but not to this degree.

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The reduction in how many 3d trees are drawn helped a bit, but I think the issue is the shader that draws the leaves on certain video card/drivers must be causing them heartburn. THe weird thing is that it seems to have nothing to do with the speed of the card; it almost seems random. Some crappy cards get faster with binos and some high powered cards choke. Makes little sense so far.

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The reduction in how many 3d trees are drawn helped a bit' date=' but I think the issue is the shader that draws the leaves on certain video card/drivers must be causing them heartburn. THe weird thing is that it seems to have nothing to do with the speed of the card; it almost seems random. Some crappy cards get faster with binos and some high powered cards choke. Makes little sense so far.[/quote']

it seems to be the lower portion of the tree though. if i aim the binos/sight at the upper half of the tree then fps is within acceptable range. move the binos to the lower half and fps plummets.

keep in mind this is with the leaves encompassing the entirety of the screen. im not just scanning the tree tops with nothing but the clear blue behind them. i mean relatively close to a tree line from the top half of the tree to the top filling the screen.

idk if that helps. maybe normal maps aren't being properly handled by the LoD? meaning, i know i am zoomed in but is LoD treating this as though i am close by and thus forcing my card to apply normal maps to every single tree trunk? i can run some distance testing and post screenshots to illustrate what i'm saying if you think it would help.

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