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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Any news on bino/optics/speedtree FPS bug?


lure
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I have that problem with radial clutter. It just means my gpu is too slow for it but its an ati 4870 and I'm in no mood to upgrade.

Personally I'm in favor of radial clutter to be disableable.

Edit: to clarify,I only have that problem lieing on the ground looking with binoculars through clutter and trees. Then it gets quite slow and choppy.

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I have that problem with radial clutter. It just means my gpu is too slow for it but its an ati 4870 and I'm in no mood to upgrade.

Personally I'm in favor of radial clutter to be disableable.

Edit: to clarify,I only have that problem lieing on the ground looking with binoculars through clutter and trees. Then it gets quite slow and choppy.

Radial clutter may not be disabled, every image without the radial clutter will be the next nail in coffin.

Your system is not balanced, you have bigger screen then power of your GPU. I known few people playing on worstest card without any problem.

Here is one of the main competitor in world simulation game

ArmA2_10.jpg

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Radial clutter may not be disabled, every image without the radial clutter will be the next nail in coffin.

Your system is not balanced, you have bigger screen then power of your GPU. I known few people playing on worstest card without any problem.

You aren't making any sense there.

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I have a 4870 on my Mac (24" display) and don't have the problem at all. It's clearly a driver problem but since it's hard to get good stats on which cards/driver versions have an issue and which don't we can't easily find a pattern.

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35 fps:

bino1.jpg

55 fps:

bino2.jpg

AMD HD5850 @ 3840 X 1024 X 32

Similar results on my other machine looking at the same thing.

Regular 99 fps

Binos 114 fps

GeForce GTX260 @ 1680 x 1050 x 32

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Just got it the other day. Latest one. 266.58.

It does a .benchremagen at ~80 fps.

Good if slightly old card.

Could you list what settings you have in game and Control centre? That way I can have a fiddle about.

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i may have an angle on a cause. installed a brand new nvidia driver, 266.77. for a moment it doubled my fps from 15-16 while looking at trees to 30-32.

then, as i was writing the post, the fps was cut in half. weird, zoomed in for a good 15 seconds and the fps held at 30-32 without moving at all. then the fps dropped for no apparent reason to 16 or lower and stayed there.

reading around, apparently there are issues with some games and nvidia's power settings. it is possible the driver is cutting power (and as a result mhz) for no apparent reason.

i'll update as i test more.

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ok, i think i found it.

tested 3 times using the following method/monitoring

setup the monitoring using riva tuner.

PVSyK_Ts02k

i was monitoring core clock/ROP, core clock /shader, memory clock, and core temp. core temp is the important variable here.

method:

1) allow the core temp to drop to its lowest stable temp. for me my core temp idles around 75C

2) load up ww2ol in offline test.

-spawn brit rifle

-head to just beyond the small arms firing range locate a clump of 3 trees in a nice triangle. stand at the triangle point looking directly at the forest facing NE

3) zoom in on the trees

4) watch your temp and fps.

for me, all 3 occasions i had fps in the 29-35 range right up until the point that i hit 105C then instantly the fps is cut in half and the card then quickly drops to 102-103C and won't get any hotter. fps when zoomed into trees stays at a max of 16fps until i shutdown the game and let the card cool off.

what this appears to be is a fail safe to guard against cards burning up. google "starcraft 2 burning video cards".

i don't know how or if crs can fix this (lock the shader to 60hz?). one thing is for sure though once i zoom in on the trees my gpu goes bat **** and temps climb extremely fast.

for some reason my client isn't taking/saving screenshots once i fix that i'll post some screenshots.

hopefully others will test and provide their results to confirm/deny my finding.

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so problem solved, for me at least. when i re-read my post what struck me as odd were my idle temps. now, i'm not the hardware fanatic i once was but i know how to build a system that breaths well and operates generally trouble free.

so i'm thinking "my gpu idle temp is 75C"?

pull out my 9600gt, unscrewed the heatsink from the card, removed a few screws from the fan shroud and low n behold i had about 1/8" of solid dust completely blocking the airflow from the fan through the heatsink. now i routinely blow out my system to include the video card however the fan shroud was blocking my eye sight or something because i never saw the dust build up before.

so i clean that out and when i ripped off the heatsink i noticed the normal crappy quality thermal paste stuff most of these OEMs use and got rid of that. applied some good quality thermal paste to the heat sink and put it all back together

my idle temps dropped to ~41C and i am currently repeating my offline test i outlined earlier and my in GPU temp while in game is hovering at 63-64C. oh and the best part, i am sitting at a happy 33fps which isn't too shabby for this old 9600gt.

i cannot confirm that the 266.77 driver was part of any increase in performance however i can confirm the driver seems to work great. what i can confirm is i was most certainly bumping into a hardware fail safe that was preventing my card from exceeding 102-103C. no idea how long i have had a massive airflow problem however ever since the new trees were added my fps has been horrendous. i am going to guess that these news trees are stressing cards (alot) more than the 'old' speed trees and as such simple things like proper cooling can rear its ugly heads.

it has been about 15 minutes now of staring at trees temp is still steady at 64C and fps is 33fps on the nose. since i know the card can handle 100C+ without dying i think i'm gunna overclock this thing till it hurts. i have a 460gtx SE that should arrive tomorrow so if this thing dies no big deal :D.

moral of the story:

check your cooling very closely. some of these fan shrouds make it tough to see a blocked heat sink.

for nvidia users:

try the 266.77 driver i linked earlier it can't hurt.

relevant info:

c2d 7200 @ 3.4ghz

4gb ram

9600gt @ 700/1750/950 (core/shader/mem) 266.77 driver

1680x1050@32

all detail settings off or lowest except muzzle flash

all HUD windows disabled

the above gives me exactly 33fps staring at trees through binos.

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Yea was gonna say my 260 runs in the 80s with the game up, alarm is set to 90c.

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yeah, nice and stable at 55C now. i setup a custom profile that applies my overclock and sets the fan to 100% with the touch of a button now.

got my overclock to settle on 765/1850/1045 which gives me 35fps zoomed into trees.

after this i began creeping up the detail options and found that normal maps is eating 10fps. none of the other in game detail settings have any impact on my controlled test which should be obvious as nothing else is going on.

10 fps in a situation that is hovering just barely above playable as it is is a no no

normal maps off!

next i played with the nvidia settings creating a new ww2ol profile. i started with turning everything that wasn't explicitly off, off, and setting texture quality to maximum performance. this produced nothing, no visible difference and no performance improvement at all for me.

threaded opts on/off no difference.

AA at 2x costs me about 5 fps but at my resolution i barely notice jaggies so this stays off

AF at 2x costs about 1 fps worth the slight improvement imo.

i turned texture filtering back up to the default setting of 'quality' and saw no change in either performance or the visuals of the game so i'm leaving it here.

so, there, that is my road to playable performance on this old nvidia card. lets recap.

system settings:

vista 64bit patched current

c2d 7200 @ 3.4ghz

4gb ram

9600gt @ 765/1850/1045 (core/shader/mem) 266.77 driver

1680x1050@32

nvidia settings (custom ww2ol profile)

anisotropic filtering = 2x

AA - gama off

AA - mode = off

AA setting = none

AA transparency = off

cuda gpus = all (n/a)

maximum pre-render = 3 (dont screw with this if you don't know what it does. its rare it will improve your performance anyway)

multi-display/mixed-gpu = single display performance mode

texture filtering - aniso sample options = off

texture filtering negative LOD bias = clamp (set to allow if not using AF)

texture filtering quality = quality

texture filtering trilinear opt = on

threaded opt = on (either way does nothing for ww2ol)

triple buffering = off (set this to on when running vertical sync)

vertical sync = force off (i always enable this when not benchmarking)

in game settings:

normal maps = off (eats 10fps when zoomed to trees)

post render = disabled (i hate this and refuse to test it, ever, test it yourself to find if its good/bad)

water shaders = disabled

water reflections = disabled

muzzle flash lights = enabled

combat smoke = disabled

specular = enabled

both clutter sliders full left and disabled while flying

all the previous posts and all that testing, with the hud up and only chat, health, ammo, and apparently the town location thing that i can't figure out how to turn off nets me a rock solid 33fps and a comfortable 52C GPU temp.

note, this is the worst case controllable setup for 1.33. i'm about to go test live and see what i see. the only other control test i can do is .benchremagen and that gives me 68fps using the above settings.

as always ymmv but i'll do what i can to help anyone resolve their awful performance as i know how frustrating it is.

*edit*

using the above controlled testing in 1.32 offline my fps is 36-37 and online was real smooth too with folks running around and zoomed into trees. benchremagen was 75-78 too *shrug* new infantry ate a few frames?

Edited by madrebel
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Here is one of the main competitor in world simulation game

ArmA2_10.jpg

I've been playing Flashpoint/ArmA since it all came out in 2001. I'm currently playing ArmA 2 Operation Arrowhead, and I've seen many screens that look like this.

I'VE NEVER HAD MY GAME LOOKING THAT GOOD. EVER

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Heya, had this problem until today when I bought a new power supply and new gfx card..

problem is gone, me so happy :)

from 300w to 650 and from 220gt to 460 gtx hawk

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Could you list what settings you have in game and Control centre? That way I can have a fiddle about.

My driver settings are always set to default.

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Heya, had this problem until today when I bought a new power supply and new gfx card..

problem is gone, me so happy :)

from 300w to 650 and from 220gt to 460 gtx hawk

This would be fill rate fixing the issue.

A GT220 has 5,000MP/s, About the same as a 7600GT from 5 generations ago.

A GTX 460 has 21,500 MP/s fill rate.

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just repeated my offline test for .12 and i'm up about 2fps. possibly due to the object on object fixes? idk, its nice to get 2fps in worst case situations though.

gtx460se should arrive in a few hours. i'll be interested to compare my testing to see how gaining 2-3x the fill rate translates with my current cpu.

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This would be fill rate fixing the issue.

A GT220 has 5,000MP/s, About the same as a 7600GT from 5 generations ago.

A GTX 460 has 21,500 MP/s fill rate.

I have no idea what you just said! I'm just happy I can walk around nude in the forrest again :D

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