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killed by roofs of buildings


Tatonka
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Happened several times now , but just now happened at roosendal . Tried to set up sniper

fly ju52 at 3000 meters up , jump at 500 meters to target ( roof of buildings west of AB )

Just as Im about to land , I die in mid air and fall to the ground? No AI was a friendly city.

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heres vid of fall , you can see ive started falling before the roofs , its like theres a invis

tile up there which closes your chute , then it sees your on nothing and you fall to your death :(

Ko_JJK4voXA

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Just so you know, the volume on that video is... troubling.

I pray no one has their youtube volume maxed before clicking play. Goodbye, speakers.

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Sure you didn't get popped by a human? Going para skeet shooting is one of the great joys of the game.

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"Just so you know, the volume on that video is... troubling.

I pray no one has their youtube volume maxed before clicking play. Goodbye, speakers. "

I had two accounts on 1 pc , I hadnt despawned the ju52 yet , so any sounds the plane

account makes I can hear on my inf account.

Edited by tatonka
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Sure you didn't get popped by a human? Going para skeet shooting is one of the great joys of the game.

Nope its happened several times , this was friendly city with no ews yet.

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I hope it is intentional. I think it is kind of lame to be able to land somewhere that regular infantry have no access to.

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I hope it is intentional. I think it is kind of lame to be able to land somewhere that regular infantry have no access to.

most stupid thing ever said.

Fix this bug CRS, happened to a squadmate yesterday

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I hope it is intentional. I think it is kind of lame to be able to land somewhere that regular infantry have no access to.

Thats the whole point in trying to land there .

Life isnt fair , I try to bring that to the game :)

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When the game becomes so unsurprizing I will unsub .

I dont wish the game to be stale , I dont want every one to know where every ene is.

If you are sure you know where every inf in town will be , you are in a bore fest.

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When the game becomes so unsurprizing I will unsub .

I dont wish the game to be stale , I dont want every one to know where every ene is.

If you are sure you know where every inf in town will be , you are in a bore fest.

The problem is, when you're located there is not much the enemy can really do to take you out. I know you're good rifleman, but if you rely on a location that you KNOW can't be accessed by the enemy it's lame.

EDIT: If/when we get destroyable buildings (not just a few states), I mean ATG/Armor shells can continue to reduce buildings (and any ei ontop/inside) to rubble, then you may have a better arguement.

Edited by tomesk
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grenades, bombs, etc he 'can' be reached, they can't make 'every' place accessible via the ground, no matter what they do you won't be pleased. Yes, more roof access is needed and they are working on it but by no means will every roof have ground access.

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grenades' date=' bombs, etc he 'can' be reached, they can't make 'every' place accessible via the ground, no matter what they do you won't be pleased. Yes, more roof access is needed and they are working on it but by no means will every roof have ground access.[/quote']

You can throw a grenade onto the city RR building rooftop from the ground? Must be a RAT powerup thingy. :)

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you certainly haven't tried, I just did it offline and no rat powerup thingies for me, there's only a couple buildings in game taller than that building. (new hotel) and a couple of the town buildings... try throwing a grenade and you might make it, you also have a grenadier, mortors, etc, etc.

You can throw a grenade onto the city RR building rooftop from the ground? Must be a RAT powerup thingy. :)
Edited by dekard
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you certainly haven't tried' date=' I just did it offline and no rat powerup thingies for me, there's only a couple buildings in game taller than that building. (new hotel) and a couple of the town buildings... try throwing a grenade and you might make it, you also have a grenadier, mortors, etc, etc.[/quote']

OK, you got me, I made it on my fourth toss. Of, course if he's lying prone it won't do a thing unless it's a bullseye which ain't going to happen.

The point is, IRL (and yes I know this is a game), you could/would simply storm the location and kill him or shell the building to pieces. This of course is impossible.

Obviously, you guys are OK with this. So be it. Pretty lame for a war sim.

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The problem is, when you're located there is not much the enemy can really do to take you out. I know you're good rifleman, but if you rely on a location that you KNOW can't be accessed by the enemy it's lame.

EDIT: If/when we get destroyable buildings (not just a few states), I mean ATG/Armor shells can continue to reduce buildings (and any ei ontop/inside) to rubble, then you may have a better arguement.

If you are on a roof shooting people on the ground, they can shoot you too. You need line of sight to be able to see them so someone down there has line of sight on you too. If you recall, in the old 2-d city buildings, snipers on the roofs frequently did not last long. I enjoyed shooting from those roofs; but one of my favorite things was whenever I came out of an ab, saw a guy poking over the edge of a roof 300 meters away, and promptly shot him. It would be even more fun now since they would frequently fall off :-)

Its only cheap if somehow the location literally allows no way for the enemy to shoot back. The city building roofs are not even close to having that issue. I mean yes, after shooting somebody you could retreat to the middle of the roof and hide there. But you wouldn't be able to shoot anyone while there so it would be kind of pointless. Even then, somebody from a church tower or something could probably scope you out.

The new cities look 8billion times better than the old ones, but they do desperately need a little bit more variation in terms of vertical fighting. If you've ever climbed a church tower in the new cities you know that the cities also look much cooler from up there. It actually looks like a real city when you are on a roof.

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Obviously' date=' you guys are OK with this. So be it. Pretty lame for a war sim.[/quote']

what'da you mean 'you guys'.. :D

Edited by dekard
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Its only cheap if somehow the location literally allows no way for the enemy to shoot back. The city building roofs are not even close to having that issue. I mean yes' date=' after shooting somebody you could retreat to the middle of the roof and hide there. But you wouldn't be able to shoot anyone while there so it would be kind of pointless. Even then, somebody from a church tower or something could probably scope you out. [/quote']

That's the whole point. Even if you know they are there, they can lay down in the middle, go make dinner, walk the dog, whatever, come back, pick off a few more, repeat, and there is not much you can do. It used to/should be the point that if you're position is known you better be ready for a fight. That is simply not the case in this situation

The new cities look 8billion times better than the old ones' date=' but they do desperately need a little bit more variation in terms of vertical fighting. If you've ever climbed a church tower in the new cities you know that the cities also look much cooler from up there. It actually looks like a real city when you are on a roof.[/quote']

I do agree they look 100x better.

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That's the whole point. Even if you know they are there, they can lay down in the middle, go make dinner, walk the dog, whatever, come back, pick off a few more, repeat, and there is not much you can do. It used to/should be the point that if you're position is known you better be ready for a fight. That is simply not the case in this situation

I guess I just don't think its that big of an issue. Like I said most cities will have a church tower near enough to make it possible to pick him off that way. (Church towers are now taller than 90% of the city bldgs.) Those awesome new hotel buildings would also often have a view from the top floor. (side comment but if every building in the game was even half as immersive as those, it would completely change the game) And in the rare case that there is no view, it shouldn't be hard to mortar him or just get somebody with a plane to get him. I mean in a lot of ways it would actually be easier than real life to get rid of him. In real life, he could barricade the entrance to the roof, where here, he is totally stuck on a featureless, flat roof. He is a sitting duck.

Anyhow, its probably a bit of a moot point as I think everybody agrees that at least some of those buildings need a way to either access the roof or the occasional window on an upper floor. Once even one of those common city buildings have that type of access, none of the roofs will be very safe.

Edited by dweeb
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I guess I just don't think its that big of an issue. Like I said most cities will have a church tower near enough to make it possible to pick him off that way. (Church towers are now taller than 90% of the city bldgs.) Those awesome new hotel buildings would also often have a view from the top floor. (side comment but if every building in the game was even half as immersive as those, it would completely change the game) And in the rare case that there is no view, it shouldn't be hard to mortar him or just get somebody with a plane to get him. I mean in a lot of ways it would actually be easier than real life to get rid of him. In real life, he could barricade the entrance to the roof, where here, he is totally stuck on a featureless, flat roof. He is a sitting duck.

Anyhow, its probably a bit of a moot point as I think everybody agrees that at least some of those buildings need a way to either access the roof or the occasional window on an upper floor. Once even one of those common city buildings have that type of access, none of the roofs will be very safe.

OK, maybe you have a point. I think I'm just bitter about a few campaigns back where I got picked off a few times in a row and realized they were on top of the blown out city RR :)

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