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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Side Switching


joker7
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Yep ... Implement side lock, a minimum of 48 hours or campaign long would be oke too, actually preferable. It would at least dissuade some casual improprieties, if not some other issues as well.. If someone wants to side switch they have the training server and intermission to "test" gear...

Regards Monty

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Won't prevent someone being logged in on one side all the time reporting via forums/TS or IM's.

Only way to get rid of this is to have those recieving the spy reports to ignore it and report it to the rats. Which is very unlikely to happen since there will always be cheaters around.

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Please disable Side switching in Campaigns' date=' the spying is out of control and ruining the game.[/quote']

Unless the spawn delay allows you to switch instantly ...to me if they are going to punish ya to wait to spawn and you willing to switch sides there should be NO wait to switch to that side that needs the extra players

Also because HC cant switch sides spawn delay should not effect them either

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People should be free to spawn for which ever side they want, spying is hardly as big an issue as you're implying.

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Spying?

Shoot... I have groupies in-game now... "gotzVonB"... what kind of child stalks someone in a bloody game? This player spawns into my missions and just follows me around... watches whereever I go... until I'm dead of course.

LOL!

Some players are in need of psychological counseling apparently...

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Unless the spawn delay allows you to switch instantly ...to me if they are going to punish ya to wait to spawn and you willing to switch sides there should be NO wait to switch to that side that needs the extra players

That's how it works.

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