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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

German 88mm issue


megatron
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Problems I notice with the 88:

-Rocks violently when you fire sometimes even when on a flat plain and then continues to rock.

-3rd person view shows the 88 with the barrel elevated. (Also, I watched another 88 from afar firing. I could see the barrel at a 45 degree angle up, and the muzzle blasts made it look like a match being held up in the sky. The rounds would leave the top of the 88 and then head at a wierd angle down towards the town.) No wonder I was strafed repeatedly on my last mission even though I was in a row of bushes not firing.

-For a weapon whose advantage is supposed to be accuracy in the long range engagement, having the sight picture change between each firing mutes any advantage. I fire once and my crosshairs have moved completely off my target, making any fine adjustment difficult.

-I can aim my gun perfectly (ranged in for a certain spot) and even though my crosshairs are on the same exact spot (a tree stump for instance) I can fire 5 rounds and all 5 rounds will land somewhere different each time. I feel like I am shooting a bofors it is so bad. If this is a natural dispersion that the 88 came with, then fine, but I find it hard to see the advantage of this as a long range weapon when you need to fire many rounds at one target at times.

Some of these issues may indeed be working as intended, I was not alive in WWII so cannot say. I will say however, that using the 88 is useless if the EA can spot it from afar due to a silly 3rd person view. It used to not be like this.

Edited by megatron
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If all weapons were as accurate and effective as they were in reality, this game would soon have no players because everyone would be killed by unseen weapons all the time.

The fact that the sight moves between shots are quite realistic. With the forces involved in firing a weapon that powerful, it will move slightly after each shot, the supporting feet will dig into the ground and even the gun itself might change a bit in composition. Hence the sight will be slightly off. That's perfectly realistic. Ever wondered why big cannons have those big concave "shovels" in the back? Without them the cannon would fly away backwards after each shot.

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as i posted in an existing thread already... the 88mm gun is very hard to play now

most stuff like you said

- easy to spot now

- random move of crosshair

- unstable even on flat ground sometimes

- unable to recognize if your shots are too long/short

- no impact animation anymore on ETs

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If all weapons were as accurate and effective as they were in reality, this game would soon have no players because everyone would be killed by unseen weapons all the time.

The fact that the sight moves between shots are quite realistic. With the forces involved in firing a weapon that powerful, it will move slightly after each shot, the supporting feet will dig into the ground and even the gun itself might change a bit in composition. Hence the sight will be slightly off. That's perfectly realistic. Ever wondered why big cannons have those big concave "shovels" in the back? Without them the cannon would fly away backwards after each shot.

I am not talking of what you are talking of. Every gun in this game does what you are speaking of. What you are talking of I classify as just needing a fine adjustment. The issue I am speaking of is where I aim and fire, then after the gun rocks my sight is nowhere near where I was firing. I am talking sometimes the target almost dissapears out of the sight picture and I have to completely reaquire before attempting to shoot again.

I suspect it may have to do with the shaking issue, as that makes my sight look as if I was aiming through a tank gun while it was moving fast over rough terrain. Perhaps an issue with the terrain. I don't know.

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