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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.32 Essentials


ghostrider
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In no particular order

  • Reskin/remodel of most vehicles currently in game
    • With the remodels of the 109e4, char b1, spit5, spit2, spit1 etc... the remainder of vehicles using very old models should be brought up to spec before adding any new models.

    [*]Infantry model revamp

    • Higher detailed models and better, more fluid animations

    [*]ATG model revamp

    • I'd also really like to see a death animation for atgs and AA guns, like them being slumped over the gun or fall down next to it.

    [*]Cockpit and inside tank remodel

    [*]Better mission controls

    • Allows for mission leader to change mission target on the fly.
      • Air units could see ground unit marks without having to RTB and start a new mission, possibly giving up their plane
      • Ground units could switch mission targets to different CPs or AB
      • Allow for better waypoints and pathing and more detailed orders in the mission screen

    [*]New take on Strat bombing

    • Many ideas have been discussed already. I'm not really sure what is best but something should be added
      • More bombable targets: fuel depots, trains, land or sea convoys, smaller factories, etc...
      • AI tailgunners
      • Ghost AI planes
      • Player auto-formations
        • sort of like /follow in many MMOs but will automatically allows for a few different specified formations

        [*]New bombers, Allied heavy bomber and axis medium bomber

        [*]or any other ideas....

    [*]More variations on spawn facilities; depots, ABs, infantry spawns, FBs

    [*]And of course any other continuous improvements on other aspects of the game; volumetric clouds if possible, localized weather patterns, new vehicles, etc

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ok with all above

exept..

ai tailgunner.. hmm dunno maybe..

ghost ai plane? NO!

auto formation... no.. not hard to fix yourself

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didnt really know where else to post it

there was some discussion previously about some of those strat bombing ideas...i just threw them up there but im not advocating any particular one

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didnt really know where else to post it

there was some discussion previously about some of those strat bombing ideas...i just threw them up there but im not advocating any particular one

Would love to see all the models be brought up to the new standard they can achieve but cant imagine how long that would take for one patch phewww.

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KFS1's recent blog posts suggest that 1.32 is going to be mostly a server side patch. But in a way that opens a lot of possibilities (possibility for higher draw distance, larger vis lists, etc. etc.).

He's rewritten the portion of the code that handles when / how vehicles are made visible, which will go a long way to reducing lag spikes in town.

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It's not a bug report and you know better but your an awesome tester so I'll tell you what I can outside of closed beta and without getting clobbered by the marketing guys.

  • Reskin/remodel of most vehicles currently in game

I'd LOVE to see this more than just about anything. Not happening anytime soon due to the massive amount of work invloved. make that EPIC amount of work.

  • Infantry model revamp

Same but less work and more likely.

  • ATG model revamp

We'd like to make these more active too. Been on the list for a LONG time.

  • Cockpit and inside tank remodel

Better chance than #1 but still small chance at present due to amount of work. On the plus side I would advocate removal of a bunch of the virtual cockpit stuff outside of planes in order to make play simpler but also to increase usability and performance. There are better ways of doing this since we first started and they are also easier to maintain.

  • Better mission controls

Called the Groups plan now. Used to be called Dynamic Origins and Targets. This is my personal number one. It did not get green lighted for this year but it is considered by all to be top priority.

  • New take on Strat bombing
    • More bombable targets: fuel depots, trains, land or sea convoys, smaller factories, etc...
    • AI tailgunners
    • Ghost AI planes
    • Player auto-formations
      • sort of like /follow in many MMOs but will automatically allows for a few different specified formations

      [*]New bombers, Allied heavy bomber and axis medium bomber

      [*]or any other ideas....

We need to have new strat bombing. I like more targets, but there is no pint currently and that has to be addresse first. i like victory conditins changes to a point system personally. Dunno if/when we will see that.

AI gunners also hot on my list. Has had some discussion, again no idea when/if.

Ghost planes and formations I could live without but other really like them.

New bombers are not on the short list.

Bottom line is there has to be more purpose to bombing strategically. I could give a fig about more targets, the factories are where it is at in the big game. Sure we need more small targets but that is just wasting time until we make strategic bombing have an impact on the outcome of the war and that outcome can not be a direct affect on the playability of the game. I loved that you could affect the other side's R&D by bombing but it didn't work. Well, actually it worked great just most players didn;t like it.

Mostly because players hate when someone else decides if they get a new tank or a new plane next. So we changed it to where you get everything in the next tier at the same time. Then the players complained about not getting their tier until DAYS after the other guys. Sigh. I could talk about this for hours...

  • More variations on spawn facilities; depots, ABs, infantry spawns, FBs

Definitely. Ideas range from player built spawn objects to more varied MSPs to spawning in every building of every facility. Not sure what you'll see but you'll probably see lots of things in this area over the coming monts/years.

  • And of course any other continuous improvements on other aspects of the game; volumetric clouds if possible, localized weather patterns, new vehicles, etc

Now you're just smoking crack!

Disclaimer: These ramblings are mine personally and intentionally do not indicate with any precision the plans for development of WWIIOL. We have plans, I'm just not sharing them. Motor and the CM team will do that when ready. Also note that these comments are largely a respons eto the OP whi has been an amazing help with testing in the past months and I answer out of thanks to him.

That said, not a bug, wrong place, locked.

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