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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Terrain Bug - Halls


branko
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I wonder if someone could check this on the BETA when it is released (I won't be able to take-part)? The BETA has lots of terrain fixes, apparently, so maybe this is included?

In the forrest to the East of Halls AF.

Location

50.26.20N

6.18.35E

Around that area your avatar becomes "stuck" and is forced (by the game) to slowly move backward (as though stuck in rubble, or similar).

The area is just trees, bushes and grass ... It's almost as though an invisible tree is present?

Cheers.

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I wonder if someone could check this on the BETA when it is released (I won't be able to take-part)? The BETA has lots of terrain fixes, apparently, so maybe this is included?

In the forrest to the East of Halls AF.

Location

50.26.20N

6.18.35E

Around that area your avatar becomes "stuck" and is forced (by the game) to slowly move backward (as though stuck in rubble, or similar).

The area is just trees, bushes and grass ... It's almost as though an invisible tree is present?

Cheers.

Anyone can try the beta, just install it and give it a try. You don't even have to be online to test terrain.

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Anyone can try the beta' date=' just install it and give it a try. You don't even have to be online to test terrain.[/quote']

I have a bandwidth cap on my connection, which means the download won't be happening this time around.

I did take part in the last BETA, and will again (when I have sufficient cap)

Oz broadband ... It's like the stoneage over here! ;)

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